Blood Mage
Witch
Your search for power took you on a journey inwards.
Notable Passives
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Gore Spike
1% increased Critical Damage Bonus per 50 current Life
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Sunder the Flesh
Base Critical Hit Chance for Spells is 15%
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Sanguimancy
Grants Skill: Life Remnants Skills gain a Base Life Cost equal to Base Mana Cost
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Blood Barbs
Elemental Damage also Contributes to Bleeding Magnitude Bleeding you inflict on Cursed targets is Aggravated
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Whispers of the Flesh
Targets Cursed by you have at least 15% of Life Reserved Targets Cursed by you have {}% reduced Life Regeneration Rate
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Vitality Siphon
20% of Spell Damage Leeched as Life
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Grasping Wounds
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
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Crimson Power
Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
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Sanguine Tides
Gain 1 Life Flask Charge per 2% Life spent On Hitting an Enemy while a Life Flask is at full Charges, 0.04% of its Charges are consumed Gain 0% of damage as Physical damage for 5 seconds per Charge consumed this way Flasks do not recover Life