Blood Mage

Blood Mage

Witch

Total passives: 18 Notable Passives: 9

Your search for power took you on a journey inwards.

Notable Passives

  • Gore Spike

    1% increased Critical Damage Bonus per 50 current Life

  • Sunder the Flesh

    Base Critical Hit Chance for Spells is 15%

  • Sanguimancy

    Grants Skill: Life Remnants Skills gain a Base Life Cost equal to Base Mana Cost

  • Blood Barbs

    Elemental Damage also Contributes to Bleeding Magnitude Bleeding you inflict on Cursed targets is Aggravated

  • Whispers of the Flesh

    Targets Cursed by you have at least 15% of Life Reserved Targets Cursed by you have {}% reduced Life Regeneration Rate

  • Vitality Siphon

    20% of Spell Damage Leeched as Life

  • Grasping Wounds

    25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead

  • Crimson Power

    Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour

  • Sanguine Tides

    Gain 1 Life Flask Charge per 2% Life spent On Hitting an Enemy while a Life Flask is at full Charges, 0.04% of its Charges are consumed Gain 0% of damage as Physical damage for 5 seconds per Charge consumed this way Flasks do not recover Life

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