News

Straight from the GGG team via Path of Exile 2’s Steam Community Announcements (latest 30 posts).

29 latest 29 posts

Steam
  1. Latest patch

    Path of Exile 2: 0.5.5 Event League & Duelist Deep Dive

    by Natalia GGG

    Play the Forbidden Rites Event on September 4 During GGG Live earlier today, we revealed our next 0.5.5 update for Path of Exile 2, releasing September 4 at 1 PM PDT! This patch introduces the new event league, Forbidden Rites, featuring 8 new challenges and exclusive rewards, as well as a major…

    Play the Forbidden Rites Event on September 4

    During GGG Live earlier today, we revealed our next 0.5.5 update for Path of Exile 2, releasing September 4 at 1 PM PDT! This patch introduces the new event league, Forbidden Rites, featuring 8 new challenges and exclusive rewards, as well as a major Trial of Chaos overhaul and more. We’ll post the patch notes next week, closer to the release.

    Duelist Deep Dive

    The Duelist is joining the fight in the Path of Exile 2 1.0 Full Release on December 11. Take a closer look at the long-awaited class and weapon type in the video below, which also showcases everything coming in the Forbidden Rites Event next week.

    YouTube video previewWatch on YouTube
  2. twitch drop

    Watch GGG Live and Final ExileCon Qualifier - New Twitch Drops

    by Natalia GGG

    Tune in to GGG Live on August 27 to find out more about the upcoming Path of Exile 2 0.5.5 update, or watch the final ExileCon Qualifier afterward and earn the Curse of the Allflame Mystery Box through Twitch Drops! [*] GGG Live begins at 12:30 PM August 27 PDT [*] The fourth and final Path of…

    Tune in to GGG Live on August 27 to find out more about the upcoming Path of Exile 2 0.5.5 update, or watch the final ExileCon Qualifier afterward and earn the Curse of the Allflame Mystery Box through Twitch Drops!

    • GGG Live begins at 12:30 PM August 27 PDT
    • The fourth and final Path of Exile 2 ExileCon Qualifier starts right after the livestream, at 2 PM PDT August 27

    YouTube video previewWatch on YouTube

    How to Participate


    Simply link your Path of Exile account to Twitch (see below) and tune into GGG Live at www.twitch.tv/pathofexile, or any channel in the Path of Exile 2 Directory for 30 minutes. Drops will be enabled from August 27 12:30 PM PDT until August 28 12:30 PM PDT.

    You will get the Curse of the Allflame Mystery Box after 30 minutes of accumulated watch time on any channel with drops enabled streaming Path of Exile 2 during the event. This means that the drop is guaranteed for everyone who has watched any Path of Exile 2 stream for this amount of time. This promotion is available for all accounts. If you already own all of the microtransactions from the Curse of the Allflame Mystery Box, you will receive 2 Warlord Mystery Boxes instead.

    If you’re planning to stream Path of Exile 2 during our livestream and want to enable Twitch Drops for your viewers, you can do it via your Twitch Creator Dashboard here.

    Linking your Path of Exile Account to Twitch

    Visit your Twitch Settings page while logged in. If your account isn't connected, click the "Connect" button for Twitch under "Other Connections". Complete the process on Twitch and you will be redirected back to your Twitch Settings page. If your account is already connected, this page should say "Your Path of Exile account is currently linked to your Twitch account."

    After you've accumulated enough watch time to earn your Curse of the Allflame Mystery Box, you must redeem it from your Twitch Inventory before the promotional period ends.

    See you soon!

  3. change log

    Path of Exile 2 Full Release Registration FAQ

    by Natalia GGG

    Sign up at http://pathofexile2.com/register to stay up to date as we head toward Path of Exile 2’s full release and earn exclusive rewards. The more players who register, the more cosmetics everyone can unlock! Check out the FAQ below. How do I receive my reward? After Path of Exile 2 fully…

    Sign up at http://pathofexile2.com/register to stay up to date as we head toward Path of Exile 2’s full release and earn exclusive rewards. The more players who register, the more cosmetics everyone can unlock!

    Check out the FAQ below.

    How do I receive my reward?
    After Path of Exile 2 fully launches on December 11, we will start emailing microtransaction codes to everyone who successfully registered at pathofexile2.com/register. Once you’ve received your code, redeem it on the website to claim the in-game microtransaction.

    How do I register?
    Just enter your email address at pathofexile2.com/register and confirm your subscription through the email you receive from us.

    Do I need to create a Path of Exile account to receive my reward?
    If you don’t already have a Path of Exile account, then yes, you’ll need one to redeem your reward code once you receive it.

    Is this promotion only for new players who don’t have Path of Exile accounts?
    No. All new and existing players on all available platforms will be able to receive rewards.

    If you already have an existing Path of Exile account - great! Just enter your email on the page here, confirm your registration, and wait for the code to redeem!

    Do I need to register using the email linked to my Path of Exile account?
    No, you can use any email address you have access to. It doesn’t have to be linked to your Path of Exile account.

    How many microtransactions will I receive?
    At least one! The rest of the microtransactions will be unlocked based on registration milestones, meaning that if the community unlocks all four, everyone will receive five microtransactions in total.

    Are the microtransactions exclusive to this promotion?
    Yes, you will only be able to receive these microtransactions by participating in this promotion. They will not be available in the store.

    Which account can I use the code on?
    Any Path of Exile account you have access to. Please note that the code can only be redeemed once, meaning you will not be able to use the same code on multiple accounts.

    Can I use several codes on my account?
    No. You can redeem only one code per account.

    Can I send my code to a friend?
    Yes, if you wish. The code can be activated on any valid Path of Exile account.

    Is this promotion for PC players only?
    No, players on all eligible platforms, including Steam, Epic, PlayStation, and Xbox, are able to redeem the rewards. Please make sure your Path of Exile account is linked to your respective platform at https://www.pathofexile.com/my-account/connections.

    When will you start distributing the codes?
    Once Path of Exile 2 fully launches on December 11. We will make an announcement on our social channels, so be sure to follow us so you don’t miss any notifications!

    Who do I contact if I didn’t receive the rewards?
    We’ll make an announcement once the code distribution is complete, so please wait until then. If you’re still unable to find the email containing your code, please check our customer support page.

    What kind of updates will I receive if I register? Will you be spamming me every day?
    We’ll send several emails with updates about ExileCon and its announcements, as well as important information about the full 1.0 release. No spam!

    Will you share my email address with any third-party marketing companies?
    Your email address will be shared with Brevo, our third-party data processor, and used only for Path of Exile-related updates. The full list of outside companies we are working with can be found here.

    Will I be able to unsubscribe from these emails? Will I still receive the reward?
    You can unsubscribe at any time. However, if you unsubscribe before we begin distributing the rewards, we will not be able to send you the reward code.

    For more information, check out the registration page at www.pathofexile2.com/register.

  4. announcement

    Path of Exile 2 Fully Releases on December 11!

    by kiki

    Path of Exile 2 launches as a fully free-to-play action RPG on December 11 (PST)! Get your blades ready! The full release will introduce the Duelist, a long-awaited class revealed in a new trailer during gamescom’s Opening Night Live in Cologne. Whether you’re a new or returning player, sign up at…

    Path of Exile 2 launches as a fully free-to-play action RPG on December 11 (PST)!

    Get your blades ready! The full release will introduce the Duelist, a long-awaited class revealed in a new trailer during gamescom’s Opening Night Live in Cologne.

    YouTube video previewWatch on YouTube Whether you’re a new or returning player, sign up at pathofexile2.com/register to receive the latest release news and updates, as well as unlock exclusive milestone rewards on the road to launch.

    We can’t wait to welcome you to the full release of Path of Exile 2 on December 11!

  5. announcement

    Watch the New Path of Exile 2 Reveal at gamescom

    by Natalia GGG

    Tomorrow, August 25 PDT, we’ll have an exclusive Path of Exile 2 reveal at gamescom 2026. Make sure to tune in to the gamescom stream to watch it live. If you can’t make it, we’ll also be posting the reveal on our social channels shortly after, so you won’t miss out! gamescom ONL kicks off on…

    Tomorrow, August 25 PDT, we’ll have an exclusive Path of Exile 2 reveal at gamescom 2026. Make sure to tune in to the gamescom stream to watch it live. If you can’t make it, we’ll also be posting the reveal on our social channels shortly after, so you won’t miss out!

    gamescom ONL kicks off on August 25 at 11:00 AM PDT, or Aug 26, 2026 6:00 AM (GMT+12) in your local time.

    If you’re attending gamescom, make sure to stop by our booth for an exclusive hands-on experience featuring the revealed content! You can find us in Hall 6.1, Booth B031.

  6. announcement

    Fan Art Competition Highlights #2

    by Natalia GGG

    Our Fan Art competition, themed around the latest expansions in Path of Exile 1 and Path of Exile 2, is in full swing! Check out the recent highlights below! darkshadowsblood#1004 PropagandaPandá#7473 tequilalover#7722 SimoneIF#7126 Veronika_f5#3417 CosmicCreepers#8314 There’s quite some time left…

    Our Fan Art competition, themed around the latest expansions in Path of Exile 1 and Path of Exile 2, is in full swing! Check out the recent highlights below!

    darkshadowsblood#1004

    PropagandaPandá#7473

    tequilalover#7722

    SimoneIF#7126

    Veronika_f5#3417

    CosmicCreepers#8314

    There’s quite some time left to show off your artistic flair in this competition! If you'd like to submit an entry, you can do so by posting in this thread. Submissions close on Wednesday, 2nd September at 10PM PDT!

  7. announcement

    GGG Live on 27 August

    by Natalia GGG

    On August 27 PDT, we’ll preview some new information about Path of Exile 2 and 0.5.5! Watch the livestream at 12:30 PM August 27 PDT at https://www.twitch.tv/pathofexile. After that, we'll have a short Q&A session with Game Director Jonathan Rogers and ZiggyD, followed by the final ExileCon…

    On August 27 PDT, we’ll preview some new information about Path of Exile 2 and 0.5.5!

    Watch the livestream at 12:30 PM August 27 PDT at https://www.twitch.tv/pathofexile. After that, we'll have a short Q&A session with Game Director Jonathan Rogers and ZiggyD, followed by the final ExileCon qualifier, so get ready!

    As per usual, co-streaming is welcome.

    See you soon!

  8. event

    Path of Exile 2 ExileCon Qualifier #3 Is Going On Now!

    by Natalia GGG

    The ExileCon Path of Exile 2 Qualifier #3 is happening now! Who will join Jiluo and Giuygiuyg in the finale at ExileCon this November? Watch the action live at https://www.twitch.tv/pathofexile! Co-streaming is welcome. Twitch Drops are now available for 24 hours, until 2 PM PDT on August 21. Watch…

    The ExileCon Path of Exile 2 Qualifier #3 is happening now! Who will join Jiluo and Giuygiuyg in the finale at ExileCon this November? Watch the action live at https://www.twitch.tv/pathofexile! Co-streaming is welcome.

    Twitch Drops are now available for 24 hours, until 2 PM PDT on August 21. Watch the official broadcast or any channel streaming Path of Exile 2 for 30 minutes during the race, or catch up with your favourite content creator afterwards, to receive the Coliseum Helmet Attachment.

    For more details about the event, check out the announcement here.

    Good luck to all participants!

  9. twitch drop

    Watch the Path of Exile 2 ExileCon Qualifier Tomorrow - New Twitch Drops

    by Natalia GGG

    The third ExileCon Path of Exile 2 Qualifier begins tomorrow! Tune in to https://www.twitch.tv/pathofexile at 2 PM PDT on August 20 to watch the action live and acquire a reward doing so! Twitch Drops will be available for 24 hours once the broadcast begins. Watch the official race or any Path of…

    The third ExileCon Path of Exile 2 Qualifier begins tomorrow! Tune in to https://www.twitch.tv/pathofexile at 2 PM PDT on August 20 to watch the action live and acquire a reward doing so!

    Twitch Drops will be available for 24 hours once the broadcast begins. Watch the official race or any Path of Exile 2 stream for 30 minutes to receive the Coliseum Helmet Attachment. Twitch Drops end at 2PM PDT on August 21.

    If you’re participating in the Qualifier, don’t forget to link your Twitch account and stream throughout the entire event. Good luck!

  10. announcement

    Fan Art Competition Highlights

    by Natalia GGG

    Last week, we started a Fan Art competition themed around the latest expansions in Path of Exile 1 and Path of Exile 2, and we’ve already received many great submissions. Check out the highlights in this news post! Shinoono#0784 Sabacu#4442 naitoweapon2#1398 AzzetSp#5927 Gandonius#5884…

    Last week, we started a Fan Art competition themed around the latest expansions in Path of Exile 1 and Path of Exile 2, and we’ve already received many great submissions. Check out the highlights in this news post!

    Shinoono#0784

    Sabacu#4442

    naitoweapon2#1398

    AzzetSp#5927

    Gandonius#5884

    BunsArtBurrow#7423

    Miphiston#7696

    There's still plenty of time to show off your artistic skills in this competition! If you'd like to submit an entry, you can do so by posting in this thread.

  11. announcement

    The Last of the Druids Microtransactions Are Now Available in Store

    by Natalia GGG

    Microtransactions from the Last of the Druids Mystery Box have finally been released in the store for Path of Exile 1 and Path of Exile 2! From Armour Sets to Portals and Level-Up Effects, there are over 60 new microtransactions available, giving you even more ways to customise your Exile and show…

    Microtransactions from the Last of the Druids Mystery Box have finally been released in the store for Path of Exile 1 and Path of Exile 2!

    From Armour Sets to Portals and Level-Up Effects, there are over 60 new microtransactions available, giving you even more ways to customise your Exile and show off your style. Check out the full selection in the store, or watch the video below to take a closer look at everything included in the Last of the Druids Mystery Box.

    YouTube video previewWatch on YouTube

    Thank you for your support!

  12. event

    Path of Exile 2 ExileCon Qualifier #2 Is Going On Now!

    by Natalia GGG

    The ExileCon Path of Exile 2 Qualifier #2 is happening now! Who will join Jiluo in the finale at ExileCon this November? Watch the action live at https://www.twitch.tv/pathofexile! Co-streaming is welcome. Twitch Drops are now available for 24 hours, until 2 PM PDT on August 14. Watch the official…

    The ExileCon Path of Exile 2 Qualifier #2 is happening now! Who will join Jiluo in the finale at ExileCon this November? Watch the action live at https://www.twitch.tv/pathofexile! Co-streaming is welcome.

    Twitch Drops are now available for 24 hours, until 2 PM PDT on August 14. Watch the official broadcast or any channel streaming Path of Exile 2 for 30 minutes during the race, or catch up with your favourite content creator afterwards, to receive the Lightbringer Hood.

    For more details about the event, check out the announcement here.

    Good luck to all participants!

  13. announcement

    Play Path of Exile 2 at gamescom 2026

    by Natalia GGG

    In just two weeks, Path of Exile 2 will be heading to gamescom in Cologne, Germany. If you’re attending, make sure to pop by our booth to play the special demo available exclusively at the event. gamescom ONL kicks off on August 25th at 11am PST. Tune into the Twitch livestream here to make sure…

    In just two weeks, Path of Exile 2 will be heading to gamescom in Cologne, Germany. If you’re attending, make sure to pop by our booth to play the special demo available exclusively at the event.

    gamescom ONL kicks off on August 25th at 11am PST. Tune into the Twitch livestream here to make sure you don’t miss our reveal!

    If you’re attending in person, you can find our booth at Hall 6.1 | B031.

    We still have a number of demo slots available on the weekend so if you’re a content creator or a member of media looking to cover the event, feel free to reach out to us at media@grindinggear.com.

    We can’t wait to share what we’ve been working on with you all!

  14. announcement

    Fan Art Competition

    by Natalia GGG

    It’s been a while since we last hosted a fan art competition, and with the recent updates to Path of Exile 1 and Path of Exile 2, we’re sure our community artists have plenty of inspiration to draw from. We’re excited to announce a Path of Exile Fan Art Competition inspired by the Return of the…

    It’s been a while since we last hosted a fan art competition, and with the recent updates to Path of Exile 1 and Path of Exile 2, we’re sure our community artists have plenty of inspiration to draw from. We’re excited to announce a Path of Exile Fan Art Competition inspired by the Return of the Ancients and Curse of the Allflame expansions! The prize pool includes official merchandise and in-game microtransactions.

    Prizes

    Top Three Winners
    • Forum avatar based on the winning submission
    • Your choice of Path of Exile poster signed by developers
    • Your choice of two Path of Exile or Path of Exile 2 T-shirts
    • 2 x random Path of Exile Pin
    • Chaos Orb Socks
    • Chaos Orb Deskpad
    • Exalted Orb Cap
    • Your choice of an Armour Set (an Armour Set from the list)
    • Your choice of a Portal Effect (a Portal Effect from the list)
    • Your choice of Footprints Effect (a Footprints Effect from the list)

    4-5th Place
    • Your choice of one Path of Exile or Path of Exile 2 T-shirt
    • Chaos Orb Socks
    • 2 x random Path of Exile Pin
    • Chaos Orb Deskpad
    • Your choice of an Armour Set (an Armour Set from the list)
    • Your choice of a Portal Effect (a Portal Effect from the list)
    • Your choice of Footprints Effect (a Footprints Effect from the list)

    6-10th Place
    • Your choice of one Path of Exile or Path of Exile 2 T-shirt
    • Chaos Orb Socks
    • A random Path of Exile Pin
    • Your choice of a Portal Effect (a Portal Effect from the list)
    • Your choice of Footprints Effect (a Footprints Effect from the list)

    11-20th Place
    • Your choice of a Portal Effect (a Portal Effect from the list)

    Runners-Up
    • 1 x Curse of the Allflame Mystery Box

    Conditions

    • The competition starts at the time of this post and will end on Wednesday the 2nd of September at 10PM PDT. Submissions made after this time will not be counted. We'll post the winners sometime in the following days.
    • Any work that is submitted must be your own and must be created after the launch of this competition.
    • AI generated art will not be accepted. We reserve the right to disqualify your entry if we believe that it is AI generated.
    • Multiple submissions are welcome.
    • We may increase the prize pool if we receive an overwhelming number of high-quality submissions.

    How to Enter

    Create still art that is inspired by anything introduced in the Return of the Ancients (Path of Exile 2) or Curse of the Allflame (Path of Exile 1). This excludes video submissions but does include any painting, drawing or model creation.

    Multiple submissions are welcome and encouraged. Your submission needs to be your own work and needs to have been created after the launch of the competition. Please do not submit artwork that was created before the start of the competition.

    Best of luck! We can’t wait to see your creations!

    Submit your art here

  15. event

    Path of Exile 2 ExileCon Qualifiers Begin Next Week

    by Natalia GGG

    It's finally happening! The ExileCon Path of Exile 2 Qualifiers kick off next week, culminating in a live final where the top racers from all four qualifier events will compete for the championship title in New Zealand. The competition will take place on the following dates, with ZiggyD and Raiz…

    It's finally happening! The ExileCon Path of Exile 2 Qualifiers kick off next week, culminating in a live final where the top racers from all four qualifier events will compete for the championship title in New Zealand.

    The competition will take place on the following dates, with ZiggyD and Raiz serving as your hosts throughout the event:

    Path of Exile 2 Qualifier Event Times and Dates

    • Qualifier One - August 6 2PM PDT
    • Qualifier Two - August 13 2PM PDT
    • Qualifier Three - August 20 2PM PDT
    • Qualifier Four - August 27 2PM PDT

    If you're participating in the event, please make sure that your Path of Exile account is linked to your Twitch account. You can do this by logging into your account on the website, then clicking here.

    To join a qualifier event, click the "Join" button for the race on the Character Select screen. You'll then be prompted to create a character. Once you've entered the game, your character will remain stationary until the race officially begins.

    In each Path of Exile 2 qualifier event, players will race to become the first to defeat Tavakai in Act Four within a Solo Self-Found Runes of Aldur event featuring a fixed layout. While this is not a Hardcore event, dying carries a significant penalty: after each death, you won't be able to move your character for two and a half minutes before continuing the race.

    The qualifier events are open to both PC and console players. However, the live finale at ExileCon will be played on PC. Competitors will be able to bring their .build files along with their preferred gaming peripherals with them to ExileCon for use during the finale.

    You can find the full ruleset here.

    Prizes
    The first player to kill Tavakai in each event will receive the following:

    • Flights to Auckland, New Zealand for the weekend of ExileCon
    • Accommodation in Auckland for the weekend of ExileCon
    • Entrance into the ExileCon Path of Exile 2 Race Finale
    • An Ultra VIP ExileCon ticket
    • A Demigod's Virtue Unique Helmet

    Be sure to join us at twitch.tv/pathofexile to check out all the action!

    Good luck, Exiles!

  16. announcement

    Path of Exile 2 Build Showcase: Slowmaxing Chronomancer by TuskDeluxe

    by Natalia GGG

    This Chronomancer build by TuskDeluxe is built around the Auspex and its Grueling Madness aura, which slowmaxes enemies up to 100% at maximum stacks. Embrace the slow side of..things below: Big thank you to TuskDeluxe for putting this build together. For more information, refer to their video here.…

    This Chronomancer build by TuskDeluxe is built around the Auspex and its Grueling Madness aura, which slowmaxes enemies up to 100% at maximum stacks.

    Embrace the slow side of..things below:

    YouTube video previewWatch on YouTube

    Big thank you to TuskDeluxe for putting this build together. For more information, refer to their video here.

    Thanks for watching!

  17. announcement

    Path of Exile 2 at gamescom 2026

    by Natalia GGG

    Path of Exile 2 will once again be heading to gamescom in Cologne, Germany. Play a special demo available exclusively at the event, snap some photos with our eerie display, and pick up exclusive merchandise. We'll be sharing more details closer to the event, and we hope to see you there! If you're…

    Path of Exile 2 will once again be heading to gamescom in Cologne, Germany. Play a special demo available exclusively at the event, snap some photos with our eerie display, and pick up exclusive merchandise.

    We'll be sharing more details closer to the event, and we hope to see you there!

    If you're a content creator or member of the media looking to cover the event, feel free to reach out to us at media@grindinggear.com.

  18. patch

    0.5.4b Patch Notes

    by stacey

    0.5.4b Patch NotesBoss Improvements[*]Removed a majority of the stun and freeze immunity windows from all versions of the Tor Gul, the Defiler boss fight.[/*][*]Improved the Minion Phase in the Tasgul, Swallower of Light fight.[/*][*]Fixed a bug where It That Was Esh could sometimes fail to advance…

    0.5.4b Patch Notes
    Boss Improvements
    • Removed a majority of the stun and freeze immunity windows from all versions of the Tor Gul, the Defiler boss fight.[/*]
    • Improved the Minion Phase in the Tasgul, Swallower of Light fight.[/*]
    • Fixed a bug where It That Was Esh could sometimes fail to advance phases properly.[/*]
    • Fixed a bug where the Arbiter of Divinity could rarely drop loot in an unreachable location.[/*]
    • Defeating the Arbiter of Divinity now re-enables the exit elevator.[/*]
    • Extended the time the player has to get into the first Flame Seed during the combo skill that begins with the Large Laser in the Arbiter of Ash boss fight.[/*]
    • The voiceline used by the Arbiter of Ash when doing his skill which creates lanes of fiery death now plays at the start of the skill, instead of after he rises up to the air.[/*]
    • Made the following improvements to the Vessel of Kulemak boss fight:
    • Fixed an issue where it could get stuck after its Teleport Slam skill.[/*]
    • Disabled the skill used during the final phase of the fight that summoned minions.[/*]
    • The Volatiles spawned during the final phase of the fight now spawn in bursts, with a significantly longer time between each burst. This is to allow for more time to fight and damage the boss.[/*]
    • Improved the visual feedback of the portals during the final phase. Further improvements to these will be coming at a later time.[/*]
    • Adjusted the blocking of the abyss in the middle of the arena during the final phase to more closely reflect the actual shape.[/*]
    • Fixed a bug where after killing the Vessel of Kulemak for the first time in a given instance, reviving at checkpoint would not put players in a new instance.[/*]
    [/*][*]Made the following improvements to the Arbiter of Divinity boss fight:
    • The voicelines used by the boss are now guaranteed for his notable skills, as opposed to having a low chance to play.[/*]
    • The voicelines used by the boss now have less variance, so you can better correlate specific lines to specific skills.[/*]
    • The Divinity Clones created during the second phase of the fight now have a significantly larger hitbox allowing them to more easily be hit and killed while you have the Divinity buff.[/*]
    • Increased the windows of time between certain attacks and many of the combo skills to make dodge rolling these skills more consistent. This is also accompanied by a number of visual telegraphing improvements and reduction in aggression on target tracking speed.[/*]
    [/*][*]Made the following improvements to the Phya, Sentinel of the Cradle boss fight in The Matriarch Halls:
    • Improved telegraphing and visuals of the Dashing Sunders skill.[/*]
    • The Dashing Sunders skill now correctly deals Physical damage, instead of Cold Damage.[/*]
    • Reduced the frequency and count of projectiles fired by the Generator.[/*]
    • Removed the chilling ground from the projectiles fired by the Generator.[/*]
    • The Generator will now stop firing projectiles during the Gravity Well and the Turret Sunder phases.[/*]
    • The Gravity Well phase will now correctly hit you if you fail to make it to the safe zones anywhere in the arena. Previously you could avoid this by hiding behind the spheres in the four corners.[/*]
    • Gravity Wells can no longer be created outside of the arena.[/*]
    • If you fail the Gravity Well phase while Shapeshifted you are now transformed back into a human and thrown into the air. Previously nothing would happen to your character and you'd just take damage without knowing why.[/*]
    • Improved the visuals of the 'dash' skills to look more like a teleport as intended.[/*]
    [/*]Expedition Improvements
    • Logbooks that add a Boss Expedition now prioritise replacing regular Maps over Grand Expeditions.[/*]
    • Modifiers in Grand Expedition now appear in the map stats list when inside the area.[/*]
    • Added an additional option to the Expedition Atlas Tree "Double or Nothing" Notable, allowing players to select no change if desired.[/*]
    • Fixed a bug where some monsters in Expeditions could become invisible and invincible.[/*]
    • Fixed an issue where Medved, Vorana, Uhtred and Olroth were not considered Powerful Map Bosses. This means they also now have notably more Life.[/*]
    • Fixed a bug where Verisium Sentry minimap icons would not disappear upon activating them.[/*]
    • Fixed a bug where Barren Atoll did not have a Grand Expedition Map Marker.[/*]
    • Fixed a bug where Underground Areas in Expeditions and Grand Expeditions could sometimes spawn with all their monsters dead. This would occur if the underground area was opened with an explosive that also activated a Remnant encounter and that Remnant encounter had the Life Rune. The monsters in the underground area would then have their life shared with the Remnant monsters and would thus be killed when the Remnant monsters were defeated. This was also why Styrn, Fallen Knight of Aldur would sometimes be dead when entering his cave.[/*]
    • Fixed a bug that prevented players from rerolling remnants when using a controller.[/*]
    • Fixed a bug where the loot from Underground Areas in Expeditions and Grand Expeditions could be redirected to a Verisium Remnant. This would cause the monsters in the underground areas to appear to drop no items.[/*]
    • Fixed an issue where underground areas in Grand Expedition could sometimes be accessed without detonating the entrance.[/*]
    • Fixed a bug where Oath Rune could spawn monsters in blocked or inaccessible areas.[/*]
    • Fixed a bug with Verisium Remnants in Grand Expeditions where monsters (without Oath Rune necessarily) could spawn out-of-bounds and prevent completion.[/*]
    • Fixed a bug where the following Grand Expedition areas could be attempted infinitely: Craggy Peninsula, Lush Isle, Frigid Bluffs, Barren Atoll, and Exhumed Ruins.[/*]
    Endgame Improvements
    • The Queen in the Mists can now only have 1 active Whirling Slash at a time.[/*]
    • Monsters Corrupted by the Offerings to the Queen Atlas Passive now have 100% increased Rarity of Items Dropped (from 50%).[/*]
    • The Distant Origins Atlas Passive Skill now notifies the player when it reveals The Ezomyte Megaliths on their Atlas.[/*]
    • Fixed a bug where Doryani's Head of the Snake and Jado's Untold Histories Atlas Master options were applying their bonuses to non-Pinnacle Endgame bosses.[/*]
    • Fixed a bug where Jado's Untold Histories Atlas Master option was not applying to Expedition Bosses, except for Styrn, Fallen Knight of Aldur who was incorrectly receiving the 50% bonus instead of the 35% bonus.[/*]
    • Fixed a bug where Hilda's Gutting and Skinning Atlas Master options were not working on the Vessel of Kulemak, The Raven Trickster, and Atziri, the Red Queen.[/*]
    • Fixed a bug where the Lord of the Runes Atlas Passive Skill was not applying the Toughness from Monster Effectiveness.[/*]
    • Fixed a bug where the Whispers of the Waving Grains Atlas Passive Skill was not applying.[/*]
    • Fixed a bug where the Trapped Subordinate Essence Atlas Passive Skill was not adding additional rare chance as expected.[/*]
    • Fixed an issue with the spawning condition of the Immured Fury. It is now able to spawn any time after you have completed 3 Corruption Nexuses, so you can complete additional Corruption Nexuses to find the boss if you failed to kill them the first time.[/*]
    • Fixed a bug where the From Distances Untold Cleansed Atlas Passive Skill was applying to non-Cleansed areas.[/*]
    • Fixed a bug where the Sole Purpose: Destruction Breach Atlas Passive Skill was not increasing damage of Skills granted by Ailith.[/*]
    • Fixed a bug where the Expanding Territory: Remnants and Warring Survivors Atlas Passive Skills, as well as Hilda's Mighty Prey and Patient Battue Atlas Master options were not applying their random chance to apply correctly.[/*]
    • Fixed a bug where the Training and Preparation Atlas Passive Skill did not apply when opening the Temple of Atziri from the Vaal Ruins in Act 3.[/*]
    • Fixed some cases where certain standalone bosses, such as those spawned by Summoning Circles could disable area transitions. This could cause areas such as the Sun Temple Map to be uncompletable.[/*]
    • Fixed a bug where maps with an extra completion objective would not complete if a player had completed the required objective but later died to the map boss and respawned.[/*]
    • Fixed a bug where Atziri's Temple was sometimes created at the wrong monster level.[/*]
    • Fixed an issue where some players were unable to get a replacement Origin Cradle from Doryani in the Tower of Origin, preventing the use of the Precursor Reactor.[/*]
    • Fixed an issue where Delirium Fog Banks spawned on Atlas nodes it shouldn't have.[/*]
    • Fixed an issue where Grand Delirium Mirrors in the Deforestation Map could not be interacted with.[/*]
    • Fixed a bug where areas could preview the incorrect amount of Deliriousness when being selected from the Atlas Map.[/*]
    • Simulacrum areas no longer preview any amount of Deliriousness when being selected from the Atlas Map. This is purely a visual change.[/*]
    • Simulacrum icons on the Atlas Map are now described as "Contains a manifestation of Delirium". This is purely a descriptive change.[/*]
    • Fixed a bug where some Azmerian Wisps could cause Breach encounters to be uncompletable.[/*]
    • Fixed a bug where players could get stuck in the Ancient Lexicon room in The Burning Monolith.[/*]
    General Improvements and Bug Fixes
    • You can now copy a placed hideout decoration by right-clicking it, then left-clicking to place it. This allows you to quickly replicate Hideout Decorations if you need to place many of the same one.[/*]
    • Added support for upgrading runes using a Masterwork Rune in the Martial Artist's Runic Meridians inventory.[/*]
    • Advanced Runeshape recipes now indicate when a Skill reward level has reached its maximum.[/*]
    • Updated the Map Pin art for the Great White One to convey the fact that it now gives a quest reward that grants permanent character bonuses.[/*]
    • Added support for the Martial Artist's Way of the Stonefist Ascendancy Passive for the Master's Reach Unique Gloves.[/*]
    • Temporarily disabled the damage from the burning ground created by Birth of Fury Unique boots when equipped by a Rogue Exile.[/*]
    • The Orb of Sacrifice currency items have been added to the Currency Exchange.[/*]
    • The Dominus' Providence Passive Skill no longer provides Unaffected by Elemental Weakness, which was not correctly applying. It now provides 30% reduced effect of Curses on you.[/*]
    • Azmerian Wisps can now only be released from a monster once, the first time a monster is killed.[/*]
    • An inherent Skill that has had a Perfect Jeweller's Orb applied to it now correctly transfers all the sockets when transformed to Fists of Stone.[/*]
    • Passive Skills allocated from using the From Nothing Unique Jewel are now properly reset when fully respeccing.[/*]
    • Fixed a bug that could cause the buff granted by the Rain of Blades Skill to be removed early when gaining a different buff.[/*]
    • Fixed a bug where monsters in Abyssal Depths were not benefiting from increased chance for Abyssal monsters to have Abyssal or Lichborn Modifiers. In addition to the guaranteed Abyssal Modifier all Rare monsters in Abyssal Depths have, they will now have a chance of an additional modifier, and a chance of Lichborn modifiers.[/*]
    • Fixed a bug where the Meteoric Demise Abyss monster modifier dealt no Damage.[/*]
    • Fixed a bug where the Untether Skill (granted by The Master's Reach Unique Gloves) gained a second Quality stat from the Gemling Legionnaire's Advanced Thaumaturgy Passive Skill.[/*]
    • Fixed a bug where Runic Reprieve's Quality when you have the Gemling Legionnaire's Advanced Thaumaturgy Passive Skill allocated was instead increasing the amount of damage you take from Blocked Hits rather than decreasing it.[/*]
    • Fixed a bug where you could create a Portal to Town while being hit. The animation is correctly interrupted again in this case.[/*]
    • Fixed a bug where Torvian's Leap Slam would sometimes not move him at all, and sometimes he'd go backwards.[/*]
    • Fixed a bug where the Recover X% of maximum Life when you use a Warcry modifier was recovering life on all Skill uses instead of just Warcries.[/*]
    • Fixed a bug where items that are consumed by interacting with certain objects, such as the Pinnacle Boss Key used to access the Vessel of Kulemak boss fight, would be consumed from both the main inventory and the Titan's expanded inventory needlessly.[/*]
    • Fixed a bug where Essence of Horror encounters could spawn permanent invulnerable minions.[/*]
    • Fixed a bug where Quality did not apply to some Jewel modifiers.[/*]
    • Fixed a bug where Lightning Arrow could not chain to Lightning Rods created by Shockchain Arrow.[/*]
    • Fixed a bug where Cursecarver was unable to generate with Vulnerability as its chosen curse (those cases instead picked Elemental Weakness, leading to higher rates of that option). This does not change existing items.[/*]
    • Fixed a bug where the Ironbound Unique Bow was not granting Armour.[/*]
    • Added a verisium Runeforge upgrade for the Ironbound Unique Bow.[/*]
    • Fixed a bug where Monstrous Treasure was used for the name of 2 different Ancient Modifiers, the version that grants Map Bosses a Unique Item is now named Behemoth's Bounty. This is purely a descriptive change.[/*]
    • Fixed a bug where Rite of the Nameless progress was not migrated across leagues, such as when migrating out of SSF.[/*]
    • Fixed a bug that could cause Explosive Transmutation supported by Spell Cascade to deal damage in the wrong location.[/*]
    • Fixed an issue where the quest markers on Map Pins in Act 4 weren't visible when you were choosing an area to sail to.[/*]
    • Fixed a bug where the Thaumaturge's Crossbow Skill microtransactions were not updating their visuals properly without reloading ammo.[/*]
    • Fixed an issue where the view patch notes button on the login screen led to an incorrect webpage.[/*]
    • Fixed 5 client crashes.[/*]
    • Fixed 4 instance crashes.[/*]
  19. announcement

    Path of Exile 2 Build Showcase: Frogmancer by Yuzo TV

    by Natalia GGG

    If you've ever wanted to solve your problems with an unreasonable number of exploding frogs, this build may be exactly what you're looking for. Doedre's Undoing is a Lineage Support Gem that transforms curses into areas of cursed ground. While enemies standing within these areas become cursed, the…

    If you've ever wanted to solve your problems with an unreasonable number of exploding frogs, this build may be exactly what you're looking for.

    Doedre's Undoing is a Lineage Support Gem that transforms curses into areas of cursed ground. While enemies standing within these areas become cursed, the real attraction is that they also begin spawning Witchtoads. These amphibious allies leap toward nearby enemies before exploding in a burst of Chaos damage, making them the true stars of the build.

    Watch the full Build of the Week video below to see Yuzo TV's Frogmancer in action!

    YouTube video previewWatch on YouTube

    Thanks to Yuzo TV for putting this build together. For more information, refer to their video here.

    See you next time!

  20. announcement

    Microtransaction Roundup: Wendigo Spear Skill Effect & Verisium Effect Bundle

    by kiki

    This week's microtransaction releases are here! Featuring the Verisium Effect Bundle and Wendigo Spear Skill Effect Bundle. Check them out in this news post. A handful of exciting new microtransactions have arrived in the Path of Exile 2 shop this week. In case you missed them, here's a quick look…

    This week's microtransaction releases are here! Featuring the Verisium Effect Bundle and Wendigo Spear Skill Effect Bundle. Check them out in this news post.

    A handful of exciting new microtransactions have arrived in the Path of Exile 2 shop this week. In case you missed them, here's a quick look at what's available. You might just find the perfect finishing touch for your build.

    First up is the Verisium Effect Bundle.

    Perfect for Runeseekers, this collection pairs especially well with the Knight of Aldur Armour Set for those of you who have completed your challenges and earned the set.

    Coat your weapon in living Verisium with the Verisium Weapon Effect. Harness your runic knowledge to summon a portal formed from arcane liquid Verisium, or envelop yourself in ancient power with the Verisium-infused Dodge Roll Effect.

    For spear-wielders, the Wendigo Skill Effects let you channel the raw, dark power of the primal Bodach itself. Transform your Twisters, Whirling Slashes, and Whirlwind Lances with savage, spectral energy and a feral dark fantasy aesthetic.

    Both the Verisium Effects and Wendigo Spear Skill Effects are available individually, or in discounted bundles if you're looking to complete the set.

    Check out the cosmetics roundup in the video below, or visit the shop to learn more.

    YouTube video previewWatch on YouTube
  21. event

    ExileCon 2026 Path of Exile 2 Race Qualifier Events

    by Natalia GGG

    At ExileCon this November, we will be hosting competitive Path of Exile events live on the main stage. Both events will be the culmination of a series of four qualifier events where the best racers will compete for a spot in the finale. For Path of Exile 1 qualifiers, we’ll announce the details…

    At ExileCon this November, we will be hosting competitive Path of Exile events live on the main stage. Both events will be the culmination of a series of four qualifier events where the best racers will compete for a spot in the finale.

    For Path of Exile 1 qualifiers, we’ll announce the details later.

    For Path of Exile 2, in each qualifier event, players will compete to be the first to defeat Tavakai in Act Four in a Solo Self-Found Runes of Aldur fixed layout environment. While this is not a Hardcore Event, players will incur a penalty upon death where they will not be able to move until a two and a half minute period has lapsed.

    The qualifier events are PC only.

    In order to join, click the "Join" button for the race in the Character Select screen. You'll then be prompted to create a character. Once you've spawned in, you won't be able to move your character until the race starts.

    Path of Exile 2 Qualifier Event Times and Dates
    • Qualifier One - August 6 2PM PDT
    • Qualifier Two - August 13 2PM PDT
    • Qualifier Three - August 20 2PM PDT
    • Qualifier Four - August 27 2PM PDT
    We suggest that you join the races early, as each race will start at the same time for all players.
    Prizes
    • The first player to kill Tavakai in each event will receive the following:
    • Flights to Auckland, New Zealand for the weekend of ExileCon
    • Accommodation in Auckland for the weekend of ExileCon
    • Entrance into the ExileCon Path of Exile 2 Race Finale
    • An Ultra VIP ExileCon ticket
    • A Demigod's Virtue Unique Helmet
    Rules to Qualify:
    • These races are free to participate in and anyone is welcome to join.
    • You must connect your Path of Exile account to Twitch and stream your participation (on the linked account) for the whole event. If we can't watch any portion of your streamed entry, you are not eligible to win.
    • If you win one of the qualifier events, you are not eligible to win another.
    • If for some reason one of the event winners is not able to come to New Zealand, their ExileCon tickets, accommodation and flights will transfer to the person who achieves the next fastest time in any event. They will still receive their Demigod's Virtue but the other prizes will be transferred to the next eligible person.
    • You must abide by Path of Exile's Terms of Service and Twitch's Terms of Service
    • Unsportsmanlike conduct at any time in the leadup to ExileCon may result in you being disqualified from the event.
    • Past and present Grinding Gear Games employees are not eligible to win prizes in these events.
    Where to Watch
    Each of these events will be hosted live on twitch.tv/pathofexile with shoutcasting by ZiggyD and RaizQT. Co-streaming is welcome!

    We look forward to seeing the results! Good luck to everyone who is planning to participate.

  22. patch

    0.5.4 Patch Notes

    by stacey

    0.5.4 Patch Notes[*]This patch introduces a brand new Atlas Passive Tree for Runes of Aldur, expanded Expedition customisation, level-scaling Unique Items, a new currency item for Atziri’s Temple, and more.[/*]Runes of Aldur Changes[*]Added an Expedition Atlas Passive Skill Tree. You can earn Atlas…

    0.5.4 Patch Notes
    • This patch introduces a brand new Atlas Passive Tree for Runes of Aldur, expanded Expedition customisation, level-scaling Unique Items, a new currency item for Atziri’s Temple, and more.[/*]
    Runes of Aldur Changes
    • Added an Expedition Atlas Passive Skill Tree. You can earn Atlas Passive Points for this by defeating each Boss in The Grand Expedition questline.[/*]
    • Added a new currency, Liquid Verisium: Immediately start a Runic Remnant Encounter with a random Runic Inscription This can be purchased from Farrow using Verisium, after allocating the new Feeling Lucky? Expedition Atlas Passive Skill.[/*]
    • Grand Expeditions now have 1 to 2 Expedition Map Modifiers applied to the area. The following new Grand Expedition modifiers have also been added:
    • Increased number of Runic Monster Markers[/*]
    • Runic Monsters are Duplicated[/*]
    • Area contains additional Remnants[/*]
    [/*][*]Remnants now randomly choose which Rune slot will propagate to further Monsters in Expeditions and Grand Expeditions, rather than randomly which Rune will propagate based on each recipe.[/*][*]Added a highlight to the Rune that will be propagated upon completing a Remnant in the Runeshape Recipes list.[/*][*]The chance for Runic Monsters from Expedition and Grand Expeditions to be Rare now correctly scales with increased to Monster Rarity and Rare chance.[/*][*]The Aberration now stops its arena Meteor Rain on death.[/*][*]Reduced the Cold Resistances of Uhtred, The Stardrinker and Vorana, Last to Fall.[/*][*]Added an icon to the Endgame Map to indicate which Ocean Maps are Grand Expeditions.[/*][*]Thaumaturgic Fluxes now counts towards the "Any Flux" condition for The Artisan Challenge.[/*][*]Thaumaturgic Fluxes now appear in the Fluxes section of the Currency Exchange.[/*][*]Fixed a bug in Expedition where Runes were not being empowered by Power Runes that were propagated from previously unearthed Remnants.[/*]Endgame Changes
    • After killing Atziri, the Red Queen, her Vault now has a chance to drop 1 of 4 new Orb of Sacrifice currency items. These currencies upgrade Corrupted Enchantments on items, at the cost of randomly removing an Explicit Modifier.[/*]
    • Reduced the Chaos Damage bonus granted to The Arbiter of Ash when he plunges his sword into the Chaos Sphere.[/*]
    • Reduced the duration of the damage bonuses The Arbiter of Ash gains after plunging his sword into the Chaos or Cold Spheres from 30 seconds to 20 seconds.[/*]
    • Improved the visual timing of the Orbs of Divinity being orb-sorbed and granting the Divinity buff in the Arbiter of Divinity boss fight.[/*]
    • A number of the Pinnacle Bosses have had their resistances lowered as they were unintentionally too high.[/*]
    • Reduced the damage of the Lightless Serpent's Burning Ground in the Vessel of Kulemak boss fight.[/*]
    • Doryani's Refined Formula Atlas Master option now additionally has Grand Expeditions have only 5 Explosives. This overrides the maximum of 1 for Expeditions in these Maps.[/*]
    New Content Features
    • Unique Items that grant Skills now use the lowest level of the Skill that you meet the requirements of when equipped, scaling up to the maximum described level on the item as you meet the Skill requirements. As an example, the Lifesprig Unique Wand that grants Level 20 Mana Drain is now able to be equipped at level 1, which will grant level 1 Mana Drain.[/*]
    • As a result of the above change, some Uniques have had a level requirement added:
    • The Sacred Flame Unique Sceptre now has a level requirement of 55.[/*]
    • The Eventide Petals Unique Amulet now has a level requirement of 55.[/*]
    • The Choir of the Storm Unique Amulet now has a level requirement of 55.[/*]
    [/*][*]Added a new Unique item: The Master's Reach. This has a chance to drop from the Vessel of Kulemak Pinnacle Boss Fight when he's fully empowered by the Liches.[/*][*]Holding Alt on a Currency item or stackable Fragment will now show the count of that Currency or Fragment within the same inventory, including trade windows.[/*][*]Added a checkbox to hide the "You have Died" UI while you are dead.[/*][*]General Changes and Improvements[/*][*]The following Augments can no longer be socketed into Augment Sockets on Corrupted or Sanctified items, as those items would not be able to be modified: Astrid's Creativity, Katla's Gloom, Kolr's Hunt, Medved's Tending, Raven-Touched Shard, Serle's Triumph, Thrud's Might, Uhtred's Sidereus, and Vorana's Carnage.[/*][*]Gorian, the Moving Earth has had his tail amputated to prevent it blocking other monsters or locations as it was causing Simulacrum to be unable to be completed.[/*][*]Made various improvements and bug fixes to the Trade Market UI when using a controller.[/*]Bug Fixes
    • Fixed another instance which prevented the "This item's price differs from the one you initially travelled to this shop for" warning not appearing in certain situations.[/*]
    • Fixed a bug where Runes socketed into the Rune-only Sockets granted by the Martial Artist's Runic Meridians Passive Skill would not count towards the total number of Runes you had socketed.[/*]
    • Fixed a bug where Atlas Passive Skills were not applying to Abyssal Depths areas.[/*]
    • Fixed a bug which would allow selecting multiple Delirium Shards in Simulacrum without the Are you sure you want to do that? Delirium Atlas Passive allocated.[/*]
    • Fixed a bug where the additional rewards granted to Bosses from the Fabled Showdown Atlas Passive Skill was rewarding Rare items with 2 Modifiers, it now rewards a Tier 5 Rare item with four Modifiers.[/*]
    • Fixed a bug where the Gutting and Skinning Hilda Atlas Master option allowed you to scavenge Unique monsters that did not naturally drop items.[/*]
    • Fixed a bug where the Ritual Foretold Proliferation Modifier that grants Increased Tribute for Sacrificed Monsters was instead increasing the amount of Tribute needed to buy favours.[/*]
    • Fixed a bug where the player version of Spirit of the Owl possession was unable to spawn owls.[/*]
    • Fixed a bug where some players could not be able to select a Relic reward at the Medallion altar in the Valley of the Titans.[/*]
    • Fixed a bug where filling the Breach Splinter slot in the Fragment Tab was causing the Splinters to be converted to a Revelatory Wombgift.[/*]
    • Fixed a bug where Strongboxes with the Guarded by X packs of Rare Monsters could sometimes fail to open.[/*]
    • Fixed a bug where some Augments added stats in incorrect ways that overrode other values in some cases, most notably Rune of the Prism and Mind over Matter.[/*]
    • Fixed a bug where Omen of Refreshment and Omen of Resurgence were only consumed when current life was below 25% rather than actually on reaching low life like they describe.[/*]
    • Fixed a bug where the Monster Modifiers that created Fire, Cold or Lightning Explosions when the Rare's Minions die could be invisible.[/*]
    • Fixed a bug where Ritual could not spawn near the boss in the Slash Map.[/*]
    • Fixed a bug where the Savannah Map boss was unable to be damaged when in certain parts of the arena.[/*]
    • Fixed a bug where there were two "Arsonist" Passive Skills, one has been renamed to "Pyromancer".[/*]
    • Fixed a bug preventing certain statistic tracking microtransactions from working correctly.[/*]
    • Fixed a bug where you could not change the tier of Honour Guard Dodge Roll Effect microtransaction when playing with a controller.[/*]
    • Fixed a bug where you could become stuck in the UI inspect mode when using a controller.[/*]
    • Fixed a bug where character portraits were not displaying correctly in the local player list when playing on console.[/*]
    • Fixed a bug where Legacy of Ruby would incorrectly display as Legacy of Quicksilver in Spanish.[/*]
    • Fixed numerous audio issues in The Bodach boss fight.[/*]
    • Fixed 8 client crashes.[/*]
    • Fixed 4 instance crashes.[/*]
  23. patch

    Path of Exile 2 0.5.4 Patch Preview

    by Natalia GGG

    Soon, we’re planning to deploy a major new update for Path of Exile 2. Patch 0.5.4 introduces a brand new Atlas Passive Tree for Runes of Aldur, expanded Expedition customisation, level-scaling Unique Items, a new currency item for Atziri’s Temple, and more. Check out the preview video below!

    Soon, we’re planning to deploy a major new update for Path of Exile 2. Patch 0.5.4 introduces a brand new Atlas Passive Tree for Runes of Aldur, expanded Expedition customisation, level-scaling Unique Items, a new currency item for Atziri’s Temple, and more.

    Check out the preview video below!

    YouTube video previewWatch on YouTube
  24. announcement

    Path of Exile 2 Build Showcase: Chaos Tornados by FlickerSlide

    by CommunityTeam GGG

    Today’s forecast in Wraeclast calls for a light fog, widespread Chaos Tornados, and an encroaching darkness expected later this afternoon. Using a mix of unbridled chaos and varied Uniques, FlickerSlide’s Monk build unleashes a storm of purple tornados. Check it out in the video below. Thanks to…

    Today’s forecast in Wraeclast calls for a light fog, widespread Chaos Tornados, and an encroaching darkness expected later this afternoon.

    Using a mix of unbridled chaos and varied Uniques, FlickerSlide’s Monk build unleashes a storm of purple tornados. Check it out in the video below.

    YouTube video previewWatch on YouTube Thanks to FlickerSlide for putting this build together. For more information, refer to their video here.

    See you next time!

  25. announcement

    Path of Exile 2 Wallpapers

    by CommunityTeam GGG

    Path of Exile 2 loading screens feature artwork created by the talented artists on our team. We've gathered a collection of high-resolution loading screen artwork from Acts One through Four, along with the art for each Ascendancy Class and artwork from other content, that you can use as desktop…

    Path of Exile 2 loading screens feature artwork created by the talented artists on our team. We've gathered a collection of high-resolution loading screen artwork from Acts One through Four, along with the art for each Ascendancy Class and artwork from other content, that you can use as desktop wallpapers.

    We've put together versions of these wallpapers in 1920x1080, 2560x1040, and 3840x2160, all of which you can download here.

  26. announcement

    Path of Exile 2 Build Guides on the Website

    by Natalia GGG

    You no longer need to download build files! We've implemented a new feature that allows you to subscribe to build guides on the website and receive all updates automatically in the game on both PC and Consoles. If you want to upload your own builds, click here!

    You no longer need to download build files! We've implemented a new feature that allows you to subscribe to build guides on the website and receive all updates automatically in the game on both PC and Consoles.

    If you want to upload your own builds, click here!

    YouTube video previewWatch on YouTube
  27. patch

    0.5.3 Patch Notes

    by stacey

    0.5.3 Patch Notes[*]This patch contains a wide range of improvements to the endgame, making investment feel more rewarding across the board, improving scaling for late game players, and ensuring that each mechanic has clearer opportunities for risk and reward.[/*]Runes of Aldur Changes[*]The…

    0.5.3 Patch Notes
    • This patch contains a wide range of improvements to the endgame, making investment feel more rewarding across the board, improving scaling for late game players, and ensuring that each mechanic has clearer opportunities for risk and reward.[/*]
    Runes of Aldur Changes
    • The maximum number of Remnants in a Grand Expedition now increases per Waystone Tier, with the highest number of Remnants possible to be found in Tier 15+ Maps.[/*]
    • Grand Expedition chests have been greatly improved:[/*]
    • All the basic Weapon and Armour chests have been removed. Now you should find an abundance of Chests which drop Currency, Unique Items and Waystones. Additonally there are now mysterious chests that drop regular items and trinket chests both of which drop items with a very high Rarity bonus.[/*]
    • You can now place 15 Explosives (from 20) in a Grand Expedition to reduce the length of the encounter, combined with the higher value chests and increased number of Remnants your decisions will also be more important.[/*]
    • Styrn, Fallen Knight of Aldur in the Tomb of the Fallen Knight now always drops an Expedition Logbook.[/*]
    • The Runic Modifiers on Monsters granted by Runic Inscriptions now improve the rewards of the Monsters more significantly. These have in most cases been doubled, in some cases significantly more.[/*]
    • Transcendent Alloy can once again be applied to Foci and Wands, granting the same effects as when applied to Staves but at lower values.[/*]
    • Lowered the amount of defences lost when Runeforging high level non-Unique Armour base types by approximately 20%, the amount of Runic Ward gained remains the same. Existing items will be automatically updated to the new higher values.[/*]
    • Improved the performance of Fragments of the Past's mortar explosion effect and reduced the amount of blur used by the effect.[/*]
    Endgame Changes
    • Previously attempted Maps now additionally have 50% reduced Experience earned on top of the already penalised Item Rewards.[/*]
    • Followers of the King in the Mists have taken up residence within the maze in the Crux of Nothingness, and aim to kill you as you try to escape the maze.[/*]
    Delirium Changes
    • Simulacrums now start at 100% Delirious, scaling up to 200%. This was previously intended to be 0% scaling up to 100%, but was actually not working at all.[/*]
    • Simulacrum Maps are no longer spawned immediately when spreading Delirium fog on the Atlas. Instead, they are now spawned when reaching 100% Deliriousness in the fog bank.[/*]
    • Maps with Fog on the Atlas now have their special Mirror Shards shown on the Delirium Progress bar, with a player distance indicator and slight visual changes to indicate the player is in fog anywhere in the map. This is purely a visual change.[/*]
    • The You can't just wake up from this one Notable Delirium Passive Skill now also provides Simulacrums now spawn Shards between Waves, allowing a single selection:[/*]
    • Escalating Threats: Adds an additional Modifier to the area. These modifiers generally add danger and reward.[/*]
    • Apex Predators: Adds an additional Boss to the Encounter.[/*]
    • Pure Emotions: Adds additional monster packs to the encounter.[/*]
    • The Are you sure you want to do that? Notable Delirium Atlas Passive Skill no longer grants Tablets have double Effect in areas with a Grand Mirror, instead now granting Areas with Grand Mirrors also have a Delirium Mirror. It also now provides 20% chance Shards within Simulacrums allow multiple selections.[/*]
    • The You thought you were free? Notable Delirium Passive Skill has had its wording updated to 25% chance an additional Simulacrum is transformed when Delirium Fog reaches 100% Deliriousness. This change is just to reflect the overall changed functionality and will result in the same number of Simulacrums.[/*]
    • The scaling of Delirium Fog has been halved to make Delirium not as difficult when encountering it early in the Endgame. To make up for this, Delirium Tablets now scale the effect of the Delirium Fog when using multiple Tablets, including Maps with Grand Mirrors or those within Fog Banks. When using three Delirium Tablets the scaling will be at its previous value.[/*]
    • Improved Delirium Pure Escalation shards, these will now enhance all normal shards to release Pure Emotion Delirium Monster packs, as opposed to just the special Shards that were on the Bar. You can now also see when these shards are enhanced as they are imbued with a purple glassy energy.[/*]
    • Added additional Monsters to the Loathsome Mire.[/*]
    • Summoning Circle encounters now pause Delirium Fog. It is paused when starting the encounter, and paused again when defeating the boss spawned by the Summoning Circle.[/*]
    • Further reduced the toughness scaling on specifically Normal and Magic Monsters in Delirium to be identical to Rares.[/*]
    • Fixed a bug preventing normal Shards spawning above 150% Delirious depth. This accounted for at least thirty packs of monsters.[/*]
    • Fixed a bug that prevented Delirium Elites from spawning as Rares or Magic Monsters.[/*]
    • Fixed an issue where Delirium fog would sometimes not spread to the correct number of Maps.[/*]
    Breach Changes
    • Increased the number of Maps that spawn in Breach Strongholds. The size of the Stronghold in the infinite Atlas should now be approximately the same size as the one encountered near the Ziggurat.[/*]
    • Improved the user experience when consuming Breach Fruits in large quantities. You can now Ctrl+Click the button that normally births a Wombgift to activate the cursor into a mode where you can rapidly click all the Wombgifts in your inventory and drop the items.[/*]
    • Adjusted the Modifiers that are applied to Maps in a Breach Stronghold when using an additional Breachstone with the Tear Open the Rift Breach Atlas Passive Skill:[/*]
    • The Modifier to Ailith Skill Damage can no longer roll.[/*]
    • Modifiers to the chance to find specific Wombgift types can no longer roll.[/*]
    • Added the following new Modifiers:[/*]
    • All Monsters spawned in Breach Hives are at least Magic.[/*]
    • Ailith can create Dreamer's Sight. A new skill which creates a zone that upgrades the Rarity of Monsters that enter it.[/*]
    • Ailith can create Otherworldly Nemesis. A new skill which adds an additional Pack with a Rare Monster to the start of each wave.[/*]
    • Ailith can create Xesht's Fervour. A new skill which increases the Effectiveness of all monsters spawned in the Breach Hive.[/*]
    • Additionally the Ailith Skill which previously spawned a small amount of Magic Monsters now adds 2 Packs of Magic Monsters to the start of each wave.[/*]
    Abyss Changes
    • Conquering the Vessel of Kulemak now has a chance to drop Ancient Jawbones, Ancient Ribs and Ancient Collarbones.[/*]
    • Tasgul, Swallower of Light will now always drop Desecrated Currency.[/*]
    • Vandroth, Blackblooded Enslaver will now always drop Desecrated Currency.[/*]
    • The final Large Abyssal Trove in Abyssal Depths will now always contain Desecrated Currency.[/*]
    • Improved the visuals of the Abyss Strongboxes.[/*]
    • The Close to the Surface Abyss Atlas Passive Skill now additionally has Abyss Tablets also grant Abyssal Depths 25% increased chance for Monsters to have Abyssal Modifiers, 25% Abyss Tablets also grant Abyssal Depths increased chance for Monsters to have Lichborn Modifiers, and Abyss Tablets also grant Abyssal Depths 4% increased Pack Size.[/*]
    • Added 13 new Abyssal Wasting Modifiers for the Grip of Kulemak Unique Ring.[/*]
    • The 'of Amanamu' Staff Suffix Modifier granting +12-16% to Block Chance now grants +20-25% to Block Chance.[/*]
    • Added a new 'of Kurgal' Staff Suffix Modifier granting +3-4 Maximum Stacks of Puppetmaster.[/*]
    • Added a new 'Amanamu's' Staff Prefix Modifier granting Gain 40-50% of Damage as Extra Chaos Damage.[/*]
    • The His Grave Command Skill granted by The Unborn Lich Unique Staff no longer has a Spirit cost (previously a percentage based Spirit Reservation similar to Tame Beast). Quality on His Grave Command now grants 0-20% more Minion Life (previously 0-20% increased Reservation Efficiency).[/*]
    • Many of the Grip of Kulemak Desecrated Modifiers have been combined into a single Modifier, increased numerically, or disabled. Existing items can be updated using a Divine Orb to receive the new values, however new Modifiers will only generate on new versions of the item.[/*]
    • Fixed a bug where Abyssal Depths areas sometimes did not contain a Rare Monster with an Abyss modifier at the end of the area.[/*]
    Temple Changes
    • The Offerings to the Queen Notable Temple Atlas Passive Skill no longer provides 50% chance Rare Vaal Beacon chests contain an additional random Temple Currency Item, or 25% chance Vaal Beacon Unique Monsters drop an additional random Temple Currency. Instead, it now provides a Rare or Unique Monster in the Area is Corrupted when Vaal Beacons are activated. This change is to ensure the Temple is the source of Temple Currency, while providing a new mechanism for players to interact with Monsters outside of the Temple.[/*]
    • Reduced the frequency of Atziri's Temple Biome Restricted Rooms enabled by the Secrets of the Ancients Notable Temple Atlas Passive Skill. This combined with the Royal Prerogative Notable now always results in a net positive number of Restricted Room uses.[/*]
    General Changes and Improvements
    • Build Planner files can now contain a "link" field, which will present a button for users to click on the build description info. Currently only a subset of domains are whitelisted to appear in the client.[/*]
    • When opening the "I Want" or "I Have" currency selectors in the Currency Exchange, the search box will now have immediate focus when using Mouse and Keyboard.[/*]
    • The Staunch Deflection Notable Passive Skill now additionally grants Gain Deflection Rating equal to 8% of Evasion Rating.[/*]
    • Rogue Exiles no longer drop Corrupted items.[/*]
    • Reduced the damage, area of effect and freeze build-up of Geonor, The Putrid Wolf's Moonbeam skill in all versions of this Boss Fight.[/*]
    • Reduced the damage of Count Geonor's Reverse Cleave skill in all versions of this Boss Fight.[/*]
    • Reduced the damage of Geonor, The Putrid Wolf's Reverse Cleave skill in all versions of this Boss Fight.[/*]
    • When interacting with the Waypoint in Act 2, hovering over the icons used to navigate the Caravan now instruct you to go to the Desert Map near Asala to do so.[/*]
    • Improved the behaviour of ground-targeted Skills when used against Zalmarath, the Colossus.[/*]
    • Made various improvements to The Market UI when playing with a controller.[/*]
    Bug Fixes
    • Fixed a bug where the City Biome: Tablet Effect Atlas Passive Skills were not functional.[/*]
    • Fixed a bug where Dormant Constructs from the Mechanical Guardians Doryani Atlas Master option made it impossible to complete a Ritual if they were revived in one.[/*]
    • Fixed a bug where using Olroth's, Uhtred's, Vorana's, or Medved's Boons in 10 slot Runic Inscriptions could hide the incorrect option from future 10 slot Runic Inscriptions, allowing you to choose the same Boon twice, which caused the selected option failing to drop the second time.[/*]
    • Fixed a bug where socketed Jewels would not be preserved when Runeforging an item.[/*]
    • Fixed an issue where Styrn, Fallen Knight of Aldur could sometimes fail to emerge.[/*]
    • Fixed a bug where Unique Expedition Chests could fail to drop a Unique Item.[/*]
    • Fixed a bug where Verisium Remnants could sometimes spawn enemies on the opposite side of walls.[/*]
    • Fixed a bug that prevented the Delirium Progress bar from showing when it was paused under some circumstances.[/*]
    • Fixed a bug where completed events on the Delirium progress bar would appear uncompleted upon leaving and re-entering the instance.[/*]
    • Fixed a bug where events on the Delirium progress bar would not reveal for party members.[/*]
    • Fixed a bug where town portals were not appearing after completing waves in Simulacrum.[/*]
    • Fixed a bug where the Atlas Map could get stuck with a black loading screen.[/*]
    • Fixed bug where the Gathering Storm shockwave from exploding Tempest Bell wasn't hitting Enemies.[/*]
    • Fixed a bug where Minions created by Ravenous Swarm could be damaged.[/*]
    • Fixed a bug where the Chaos Attunement Support's non-Chaos Damage penalty only applied to Attack Damage.[/*]
    • Fixed a bug where the Damage of the Spiralling Conspiracy Skill, granted by the Raven's Flock Unique Staff, would not always update immediately based on your stats changing.[/*]
    • Fixed a bug where sources that granted a random Shrine Buff were almost always granting Greed Shrines.[/*]
    • Fixed a bug with Sorcery Ward where if enough defences contributed to the value of the barrier it could become negative and amplify hit damage, this value now cannot exceed 32,000. We will be reviewing Sorcery Ward in a future patch.[/*]
    • Fixed a bug where "Using a Mana Flask grants Guard equal to 100% of the Flask's Recovery amount for 4 seconds" Modifier found on the Glowswarm Unique Ring did not calculate correctly if the value was not 100%, which is possible when found on the Loreweave Unique Body Armour.[/*]
    • Fixed an issue where the "red flash" effect was missing on Vorana, Last to Fall's unblockable Cyclone skill.[/*]
    • Fixed a bug where Vorana, Last to Fall was using an incorrect animation.[/*]
    • Fixed a bug where you could sometimes become stuck in unwalkable terrain when returning from the Loathsome Mire.[/*]
    • Fixed a bug where the Delirium Bar would not always correctly indicate when the fog progression was paused.[/*]
    • Fixed an issue where the entrance to Qimah Reservoir wouldn't remain visible when returning to Qimah.[/*]
    • Fixed an issue where some players were not granted the waypoint for Qimah Reservoir when having Jado open the entrance to Qimah Reservoir.[/*]
    • Fixed a bug where the lake drain animation on the Act 3 World Map was not playing.[/*]
    • Fixed a rare issue where you had to manually select any of the "Tome" dialogue options with Farrow for "The Runeseeker" quest to advance in any of the subareas.[/*]
    • Fixed an issue where you could not Ctrl + Left-Click on an item in your inventory to assign it as the "I Want" item when using the Currency Exchange.[/*]
    • Fixed a bug where the stat filter field in The Market panel was not being cleared upon selecting a stat.[/*]
    • Fixed an issue where you could not exchange Rings for a Grasping Mail item when playing with a controller.[/*]
    • Fixed an issue where Quick Move was not available when using the Grasping Mail exchange window when playing with a controller.[/*]
    • Fixed a bug where "additional_text" on Skill Gems from build planner files were not showing.[/*]
    • Fixed an issue where the audio could become distorted when playing on PlayStation.[/*]
    • Fixed a client crash that could occur when highlighting a Map on the Endgame Map that contained an invalid Rogue Exile.[/*]
    • Fixed three other client crashes.[/*]
  28. patch

    Path of Exile 2 0.5.3 Patch Preview

    by Natalia GGG

    Today, we're deploying Patch 0.5.3 for Path of Exile 2, bringing a wide range of improvements to the endgame, making investment feel more rewarding across the board, improving scaling for late game players, and ensuring that each mechanic has clearer opportunities for risk and reward. Check out the…

    Today, we're deploying Patch 0.5.3 for Path of Exile 2, bringing a wide range of improvements to the endgame, making investment feel more rewarding across the board, improving scaling for late game players, and ensuring that each mechanic has clearer opportunities for risk and reward.

    Check out the highlights in the video below!

    YouTube video previewWatch on YouTube
  29. announcement

    Microtransaction Roundup - Path of Exile 2: Return of the Ancients

    by CommunityTeam GGG

    Microtransaction Roundup - Path of Exile 2: Return of the Ancients We've released a range of new cosmetics following the launch of Return of the Ancients. Embrace the night with the Vampire's Portal and matching Weapon Effect, and complete the look with the Blood Moon skill set. For something a…

    Microtransaction Roundup - Path of Exile 2: Return of the Ancients

    We've released a range of new cosmetics following the launch of Return of the Ancients.

    Embrace the night with the Vampire's Portal and matching Weapon Effect, and complete the look with the Blood Moon skill set. For something a little more playful, transform into a panda with the Panda Bear Shapeshift Effect.

    The Vaal Chronoseer collection has also expanded with new Temporal Chains and Blink effects, while Mercenary players can outfit their lightning-based crossbow skills with the new Sulphite Skill Effects.

    Poison-focused archers can take advantage of the Night Lotus Skill Effects, Bow, and Quiver, while spellcasters looking for a darker aesthetic can explore the new Darkshard Elemental Skill Effects, featuring striking red, black, and purple visuals across a range of lightning skills.

    Check out the cosmetics roundup in the video below, or visit the shop by pressing M while in-game to check out the new items.

    YouTube video previewWatch on YouTube