Patch Notes

Straight from the GGG team via Path of Exile 2’s Steam Community Announcements (latest 30 posts).

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  1. Latest patch

    0.5.4b Patch Notes

    by stacey

    0.5.4b Patch NotesBoss Improvements[*]Removed a majority of the stun and freeze immunity windows from all versions of the Tor Gul, the Defiler boss fight.[/*][*]Improved the Minion Phase in the Tasgul, Swallower of Light fight.[/*][*]Fixed a bug where It That Was Esh could sometimes fail to advance…

    0.5.4b Patch Notes
    Boss Improvements
    • Removed a majority of the stun and freeze immunity windows from all versions of the Tor Gul, the Defiler boss fight.[/*]
    • Improved the Minion Phase in the Tasgul, Swallower of Light fight.[/*]
    • Fixed a bug where It That Was Esh could sometimes fail to advance phases properly.[/*]
    • Fixed a bug where the Arbiter of Divinity could rarely drop loot in an unreachable location.[/*]
    • Defeating the Arbiter of Divinity now re-enables the exit elevator.[/*]
    • Extended the time the player has to get into the first Flame Seed during the combo skill that begins with the Large Laser in the Arbiter of Ash boss fight.[/*]
    • The voiceline used by the Arbiter of Ash when doing his skill which creates lanes of fiery death now plays at the start of the skill, instead of after he rises up to the air.[/*]
    • Made the following improvements to the Vessel of Kulemak boss fight:
    • Fixed an issue where it could get stuck after its Teleport Slam skill.[/*]
    • Disabled the skill used during the final phase of the fight that summoned minions.[/*]
    • The Volatiles spawned during the final phase of the fight now spawn in bursts, with a significantly longer time between each burst. This is to allow for more time to fight and damage the boss.[/*]
    • Improved the visual feedback of the portals during the final phase. Further improvements to these will be coming at a later time.[/*]
    • Adjusted the blocking of the abyss in the middle of the arena during the final phase to more closely reflect the actual shape.[/*]
    • Fixed a bug where after killing the Vessel of Kulemak for the first time in a given instance, reviving at checkpoint would not put players in a new instance.[/*]
    [/*][*]Made the following improvements to the Arbiter of Divinity boss fight:
    • The voicelines used by the boss are now guaranteed for his notable skills, as opposed to having a low chance to play.[/*]
    • The voicelines used by the boss now have less variance, so you can better correlate specific lines to specific skills.[/*]
    • The Divinity Clones created during the second phase of the fight now have a significantly larger hitbox allowing them to more easily be hit and killed while you have the Divinity buff.[/*]
    • Increased the windows of time between certain attacks and many of the combo skills to make dodge rolling these skills more consistent. This is also accompanied by a number of visual telegraphing improvements and reduction in aggression on target tracking speed.[/*]
    [/*][*]Made the following improvements to the Phya, Sentinel of the Cradle boss fight in The Matriarch Halls:
    • Improved telegraphing and visuals of the Dashing Sunders skill.[/*]
    • The Dashing Sunders skill now correctly deals Physical damage, instead of Cold Damage.[/*]
    • Reduced the frequency and count of projectiles fired by the Generator.[/*]
    • Removed the chilling ground from the projectiles fired by the Generator.[/*]
    • The Generator will now stop firing projectiles during the Gravity Well and the Turret Sunder phases.[/*]
    • The Gravity Well phase will now correctly hit you if you fail to make it to the safe zones anywhere in the arena. Previously you could avoid this by hiding behind the spheres in the four corners.[/*]
    • Gravity Wells can no longer be created outside of the arena.[/*]
    • If you fail the Gravity Well phase while Shapeshifted you are now transformed back into a human and thrown into the air. Previously nothing would happen to your character and you'd just take damage without knowing why.[/*]
    • Improved the visuals of the 'dash' skills to look more like a teleport as intended.[/*]
    [/*]Expedition Improvements
    • Logbooks that add a Boss Expedition now prioritise replacing regular Maps over Grand Expeditions.[/*]
    • Modifiers in Grand Expedition now appear in the map stats list when inside the area.[/*]
    • Added an additional option to the Expedition Atlas Tree "Double or Nothing" Notable, allowing players to select no change if desired.[/*]
    • Fixed a bug where some monsters in Expeditions could become invisible and invincible.[/*]
    • Fixed an issue where Medved, Vorana, Uhtred and Olroth were not considered Powerful Map Bosses. This means they also now have notably more Life.[/*]
    • Fixed a bug where Verisium Sentry minimap icons would not disappear upon activating them.[/*]
    • Fixed a bug where Barren Atoll did not have a Grand Expedition Map Marker.[/*]
    • Fixed a bug where Underground Areas in Expeditions and Grand Expeditions could sometimes spawn with all their monsters dead. This would occur if the underground area was opened with an explosive that also activated a Remnant encounter and that Remnant encounter had the Life Rune. The monsters in the underground area would then have their life shared with the Remnant monsters and would thus be killed when the Remnant monsters were defeated. This was also why Styrn, Fallen Knight of Aldur would sometimes be dead when entering his cave.[/*]
    • Fixed a bug that prevented players from rerolling remnants when using a controller.[/*]
    • Fixed a bug where the loot from Underground Areas in Expeditions and Grand Expeditions could be redirected to a Verisium Remnant. This would cause the monsters in the underground areas to appear to drop no items.[/*]
    • Fixed an issue where underground areas in Grand Expedition could sometimes be accessed without detonating the entrance.[/*]
    • Fixed a bug where Oath Rune could spawn monsters in blocked or inaccessible areas.[/*]
    • Fixed a bug with Verisium Remnants in Grand Expeditions where monsters (without Oath Rune necessarily) could spawn out-of-bounds and prevent completion.[/*]
    • Fixed a bug where the following Grand Expedition areas could be attempted infinitely: Craggy Peninsula, Lush Isle, Frigid Bluffs, Barren Atoll, and Exhumed Ruins.[/*]
    Endgame Improvements
    • The Queen in the Mists can now only have 1 active Whirling Slash at a time.[/*]
    • Monsters Corrupted by the Offerings to the Queen Atlas Passive now have 100% increased Rarity of Items Dropped (from 50%).[/*]
    • The Distant Origins Atlas Passive Skill now notifies the player when it reveals The Ezomyte Megaliths on their Atlas.[/*]
    • Fixed a bug where Doryani's Head of the Snake and Jado's Untold Histories Atlas Master options were applying their bonuses to non-Pinnacle Endgame bosses.[/*]
    • Fixed a bug where Jado's Untold Histories Atlas Master option was not applying to Expedition Bosses, except for Styrn, Fallen Knight of Aldur who was incorrectly receiving the 50% bonus instead of the 35% bonus.[/*]
    • Fixed a bug where Hilda's Gutting and Skinning Atlas Master options were not working on the Vessel of Kulemak, The Raven Trickster, and Atziri, the Red Queen.[/*]
    • Fixed a bug where the Lord of the Runes Atlas Passive Skill was not applying the Toughness from Monster Effectiveness.[/*]
    • Fixed a bug where the Whispers of the Waving Grains Atlas Passive Skill was not applying.[/*]
    • Fixed a bug where the Trapped Subordinate Essence Atlas Passive Skill was not adding additional rare chance as expected.[/*]
    • Fixed an issue with the spawning condition of the Immured Fury. It is now able to spawn any time after you have completed 3 Corruption Nexuses, so you can complete additional Corruption Nexuses to find the boss if you failed to kill them the first time.[/*]
    • Fixed a bug where the From Distances Untold Cleansed Atlas Passive Skill was applying to non-Cleansed areas.[/*]
    • Fixed a bug where the Sole Purpose: Destruction Breach Atlas Passive Skill was not increasing damage of Skills granted by Ailith.[/*]
    • Fixed a bug where the Expanding Territory: Remnants and Warring Survivors Atlas Passive Skills, as well as Hilda's Mighty Prey and Patient Battue Atlas Master options were not applying their random chance to apply correctly.[/*]
    • Fixed a bug where the Training and Preparation Atlas Passive Skill did not apply when opening the Temple of Atziri from the Vaal Ruins in Act 3.[/*]
    • Fixed some cases where certain standalone bosses, such as those spawned by Summoning Circles could disable area transitions. This could cause areas such as the Sun Temple Map to be uncompletable.[/*]
    • Fixed a bug where maps with an extra completion objective would not complete if a player had completed the required objective but later died to the map boss and respawned.[/*]
    • Fixed a bug where Atziri's Temple was sometimes created at the wrong monster level.[/*]
    • Fixed an issue where some players were unable to get a replacement Origin Cradle from Doryani in the Tower of Origin, preventing the use of the Precursor Reactor.[/*]
    • Fixed an issue where Delirium Fog Banks spawned on Atlas nodes it shouldn't have.[/*]
    • Fixed an issue where Grand Delirium Mirrors in the Deforestation Map could not be interacted with.[/*]
    • Fixed a bug where areas could preview the incorrect amount of Deliriousness when being selected from the Atlas Map.[/*]
    • Simulacrum areas no longer preview any amount of Deliriousness when being selected from the Atlas Map. This is purely a visual change.[/*]
    • Simulacrum icons on the Atlas Map are now described as "Contains a manifestation of Delirium". This is purely a descriptive change.[/*]
    • Fixed a bug where some Azmerian Wisps could cause Breach encounters to be uncompletable.[/*]
    • Fixed a bug where players could get stuck in the Ancient Lexicon room in The Burning Monolith.[/*]
    General Improvements and Bug Fixes
    • You can now copy a placed hideout decoration by right-clicking it, then left-clicking to place it. This allows you to quickly replicate Hideout Decorations if you need to place many of the same one.[/*]
    • Added support for upgrading runes using a Masterwork Rune in the Martial Artist's Runic Meridians inventory.[/*]
    • Advanced Runeshape recipes now indicate when a Skill reward level has reached its maximum.[/*]
    • Updated the Map Pin art for the Great White One to convey the fact that it now gives a quest reward that grants permanent character bonuses.[/*]
    • Added support for the Martial Artist's Way of the Stonefist Ascendancy Passive for the Master's Reach Unique Gloves.[/*]
    • Temporarily disabled the damage from the burning ground created by Birth of Fury Unique boots when equipped by a Rogue Exile.[/*]
    • The Orb of Sacrifice currency items have been added to the Currency Exchange.[/*]
    • The Dominus' Providence Passive Skill no longer provides Unaffected by Elemental Weakness, which was not correctly applying. It now provides 30% reduced effect of Curses on you.[/*]
    • Azmerian Wisps can now only be released from a monster once, the first time a monster is killed.[/*]
    • An inherent Skill that has had a Perfect Jeweller's Orb applied to it now correctly transfers all the sockets when transformed to Fists of Stone.[/*]
    • Passive Skills allocated from using the From Nothing Unique Jewel are now properly reset when fully respeccing.[/*]
    • Fixed a bug that could cause the buff granted by the Rain of Blades Skill to be removed early when gaining a different buff.[/*]
    • Fixed a bug where monsters in Abyssal Depths were not benefiting from increased chance for Abyssal monsters to have Abyssal or Lichborn Modifiers. In addition to the guaranteed Abyssal Modifier all Rare monsters in Abyssal Depths have, they will now have a chance of an additional modifier, and a chance of Lichborn modifiers.[/*]
    • Fixed a bug where the Meteoric Demise Abyss monster modifier dealt no Damage.[/*]
    • Fixed a bug where the Untether Skill (granted by The Master's Reach Unique Gloves) gained a second Quality stat from the Gemling Legionnaire's Advanced Thaumaturgy Passive Skill.[/*]
    • Fixed a bug where Runic Reprieve's Quality when you have the Gemling Legionnaire's Advanced Thaumaturgy Passive Skill allocated was instead increasing the amount of damage you take from Blocked Hits rather than decreasing it.[/*]
    • Fixed a bug where you could create a Portal to Town while being hit. The animation is correctly interrupted again in this case.[/*]
    • Fixed a bug where Torvian's Leap Slam would sometimes not move him at all, and sometimes he'd go backwards.[/*]
    • Fixed a bug where the Recover X% of maximum Life when you use a Warcry modifier was recovering life on all Skill uses instead of just Warcries.[/*]
    • Fixed a bug where items that are consumed by interacting with certain objects, such as the Pinnacle Boss Key used to access the Vessel of Kulemak boss fight, would be consumed from both the main inventory and the Titan's expanded inventory needlessly.[/*]
    • Fixed a bug where Essence of Horror encounters could spawn permanent invulnerable minions.[/*]
    • Fixed a bug where Quality did not apply to some Jewel modifiers.[/*]
    • Fixed a bug where Lightning Arrow could not chain to Lightning Rods created by Shockchain Arrow.[/*]
    • Fixed a bug where Cursecarver was unable to generate with Vulnerability as its chosen curse (those cases instead picked Elemental Weakness, leading to higher rates of that option). This does not change existing items.[/*]
    • Fixed a bug where the Ironbound Unique Bow was not granting Armour.[/*]
    • Added a verisium Runeforge upgrade for the Ironbound Unique Bow.[/*]
    • Fixed a bug where Monstrous Treasure was used for the name of 2 different Ancient Modifiers, the version that grants Map Bosses a Unique Item is now named Behemoth's Bounty. This is purely a descriptive change.[/*]
    • Fixed a bug where Rite of the Nameless progress was not migrated across leagues, such as when migrating out of SSF.[/*]
    • Fixed a bug that could cause Explosive Transmutation supported by Spell Cascade to deal damage in the wrong location.[/*]
    • Fixed an issue where the quest markers on Map Pins in Act 4 weren't visible when you were choosing an area to sail to.[/*]
    • Fixed a bug where the Thaumaturge's Crossbow Skill microtransactions were not updating their visuals properly without reloading ammo.[/*]
    • Fixed an issue where the view patch notes button on the login screen led to an incorrect webpage.[/*]
    • Fixed 5 client crashes.[/*]
    • Fixed 4 instance crashes.[/*]
  2. patch

    0.5.4 Patch Notes

    by stacey

    0.5.4 Patch Notes[*]This patch introduces a brand new Atlas Passive Tree for Runes of Aldur, expanded Expedition customisation, level-scaling Unique Items, a new currency item for Atziri’s Temple, and more.[/*]Runes of Aldur Changes[*]Added an Expedition Atlas Passive Skill Tree. You can earn Atlas…

    0.5.4 Patch Notes
    • This patch introduces a brand new Atlas Passive Tree for Runes of Aldur, expanded Expedition customisation, level-scaling Unique Items, a new currency item for Atziri’s Temple, and more.[/*]
    Runes of Aldur Changes
    • Added an Expedition Atlas Passive Skill Tree. You can earn Atlas Passive Points for this by defeating each Boss in The Grand Expedition questline.[/*]
    • Added a new currency, Liquid Verisium: Immediately start a Runic Remnant Encounter with a random Runic Inscription This can be purchased from Farrow using Verisium, after allocating the new Feeling Lucky? Expedition Atlas Passive Skill.[/*]
    • Grand Expeditions now have 1 to 2 Expedition Map Modifiers applied to the area. The following new Grand Expedition modifiers have also been added:
    • Increased number of Runic Monster Markers[/*]
    • Runic Monsters are Duplicated[/*]
    • Area contains additional Remnants[/*]
    [/*][*]Remnants now randomly choose which Rune slot will propagate to further Monsters in Expeditions and Grand Expeditions, rather than randomly which Rune will propagate based on each recipe.[/*][*]Added a highlight to the Rune that will be propagated upon completing a Remnant in the Runeshape Recipes list.[/*][*]The chance for Runic Monsters from Expedition and Grand Expeditions to be Rare now correctly scales with increased to Monster Rarity and Rare chance.[/*][*]The Aberration now stops its arena Meteor Rain on death.[/*][*]Reduced the Cold Resistances of Uhtred, The Stardrinker and Vorana, Last to Fall.[/*][*]Added an icon to the Endgame Map to indicate which Ocean Maps are Grand Expeditions.[/*][*]Thaumaturgic Fluxes now counts towards the "Any Flux" condition for The Artisan Challenge.[/*][*]Thaumaturgic Fluxes now appear in the Fluxes section of the Currency Exchange.[/*][*]Fixed a bug in Expedition where Runes were not being empowered by Power Runes that were propagated from previously unearthed Remnants.[/*]Endgame Changes
    • After killing Atziri, the Red Queen, her Vault now has a chance to drop 1 of 4 new Orb of Sacrifice currency items. These currencies upgrade Corrupted Enchantments on items, at the cost of randomly removing an Explicit Modifier.[/*]
    • Reduced the Chaos Damage bonus granted to The Arbiter of Ash when he plunges his sword into the Chaos Sphere.[/*]
    • Reduced the duration of the damage bonuses The Arbiter of Ash gains after plunging his sword into the Chaos or Cold Spheres from 30 seconds to 20 seconds.[/*]
    • Improved the visual timing of the Orbs of Divinity being orb-sorbed and granting the Divinity buff in the Arbiter of Divinity boss fight.[/*]
    • A number of the Pinnacle Bosses have had their resistances lowered as they were unintentionally too high.[/*]
    • Reduced the damage of the Lightless Serpent's Burning Ground in the Vessel of Kulemak boss fight.[/*]
    • Doryani's Refined Formula Atlas Master option now additionally has Grand Expeditions have only 5 Explosives. This overrides the maximum of 1 for Expeditions in these Maps.[/*]
    New Content Features
    • Unique Items that grant Skills now use the lowest level of the Skill that you meet the requirements of when equipped, scaling up to the maximum described level on the item as you meet the Skill requirements. As an example, the Lifesprig Unique Wand that grants Level 20 Mana Drain is now able to be equipped at level 1, which will grant level 1 Mana Drain.[/*]
    • As a result of the above change, some Uniques have had a level requirement added:
    • The Sacred Flame Unique Sceptre now has a level requirement of 55.[/*]
    • The Eventide Petals Unique Amulet now has a level requirement of 55.[/*]
    • The Choir of the Storm Unique Amulet now has a level requirement of 55.[/*]
    [/*][*]Added a new Unique item: The Master's Reach. This has a chance to drop from the Vessel of Kulemak Pinnacle Boss Fight when he's fully empowered by the Liches.[/*][*]Holding Alt on a Currency item or stackable Fragment will now show the count of that Currency or Fragment within the same inventory, including trade windows.[/*][*]Added a checkbox to hide the "You have Died" UI while you are dead.[/*][*]General Changes and Improvements[/*][*]The following Augments can no longer be socketed into Augment Sockets on Corrupted or Sanctified items, as those items would not be able to be modified: Astrid's Creativity, Katla's Gloom, Kolr's Hunt, Medved's Tending, Raven-Touched Shard, Serle's Triumph, Thrud's Might, Uhtred's Sidereus, and Vorana's Carnage.[/*][*]Gorian, the Moving Earth has had his tail amputated to prevent it blocking other monsters or locations as it was causing Simulacrum to be unable to be completed.[/*][*]Made various improvements and bug fixes to the Trade Market UI when using a controller.[/*]Bug Fixes
    • Fixed another instance which prevented the "This item's price differs from the one you initially travelled to this shop for" warning not appearing in certain situations.[/*]
    • Fixed a bug where Runes socketed into the Rune-only Sockets granted by the Martial Artist's Runic Meridians Passive Skill would not count towards the total number of Runes you had socketed.[/*]
    • Fixed a bug where Atlas Passive Skills were not applying to Abyssal Depths areas.[/*]
    • Fixed a bug which would allow selecting multiple Delirium Shards in Simulacrum without the Are you sure you want to do that? Delirium Atlas Passive allocated.[/*]
    • Fixed a bug where the additional rewards granted to Bosses from the Fabled Showdown Atlas Passive Skill was rewarding Rare items with 2 Modifiers, it now rewards a Tier 5 Rare item with four Modifiers.[/*]
    • Fixed a bug where the Gutting and Skinning Hilda Atlas Master option allowed you to scavenge Unique monsters that did not naturally drop items.[/*]
    • Fixed a bug where the Ritual Foretold Proliferation Modifier that grants Increased Tribute for Sacrificed Monsters was instead increasing the amount of Tribute needed to buy favours.[/*]
    • Fixed a bug where the player version of Spirit of the Owl possession was unable to spawn owls.[/*]
    • Fixed a bug where some players could not be able to select a Relic reward at the Medallion altar in the Valley of the Titans.[/*]
    • Fixed a bug where filling the Breach Splinter slot in the Fragment Tab was causing the Splinters to be converted to a Revelatory Wombgift.[/*]
    • Fixed a bug where Strongboxes with the Guarded by X packs of Rare Monsters could sometimes fail to open.[/*]
    • Fixed a bug where some Augments added stats in incorrect ways that overrode other values in some cases, most notably Rune of the Prism and Mind over Matter.[/*]
    • Fixed a bug where Omen of Refreshment and Omen of Resurgence were only consumed when current life was below 25% rather than actually on reaching low life like they describe.[/*]
    • Fixed a bug where the Monster Modifiers that created Fire, Cold or Lightning Explosions when the Rare's Minions die could be invisible.[/*]
    • Fixed a bug where Ritual could not spawn near the boss in the Slash Map.[/*]
    • Fixed a bug where the Savannah Map boss was unable to be damaged when in certain parts of the arena.[/*]
    • Fixed a bug where there were two "Arsonist" Passive Skills, one has been renamed to "Pyromancer".[/*]
    • Fixed a bug preventing certain statistic tracking microtransactions from working correctly.[/*]
    • Fixed a bug where you could not change the tier of Honour Guard Dodge Roll Effect microtransaction when playing with a controller.[/*]
    • Fixed a bug where you could become stuck in the UI inspect mode when using a controller.[/*]
    • Fixed a bug where character portraits were not displaying correctly in the local player list when playing on console.[/*]
    • Fixed a bug where Legacy of Ruby would incorrectly display as Legacy of Quicksilver in Spanish.[/*]
    • Fixed numerous audio issues in The Bodach boss fight.[/*]
    • Fixed 8 client crashes.[/*]
    • Fixed 4 instance crashes.[/*]
  3. patch

    Path of Exile 2 0.5.4 Patch Preview

    by Natalia GGG

    Soon, we’re planning to deploy a major new update for Path of Exile 2. Patch 0.5.4 introduces a brand new Atlas Passive Tree for Runes of Aldur, expanded Expedition customisation, level-scaling Unique Items, a new currency item for Atziri’s Temple, and more. Check out the preview video below!

    Soon, we’re planning to deploy a major new update for Path of Exile 2. Patch 0.5.4 introduces a brand new Atlas Passive Tree for Runes of Aldur, expanded Expedition customisation, level-scaling Unique Items, a new currency item for Atziri’s Temple, and more.

    Check out the preview video below!

    YouTube video previewWatch on YouTube
  4. patch

    0.5.3 Patch Notes

    by stacey

    0.5.3 Patch Notes[*]This patch contains a wide range of improvements to the endgame, making investment feel more rewarding across the board, improving scaling for late game players, and ensuring that each mechanic has clearer opportunities for risk and reward.[/*]Runes of Aldur Changes[*]The…

    0.5.3 Patch Notes
    • This patch contains a wide range of improvements to the endgame, making investment feel more rewarding across the board, improving scaling for late game players, and ensuring that each mechanic has clearer opportunities for risk and reward.[/*]
    Runes of Aldur Changes
    • The maximum number of Remnants in a Grand Expedition now increases per Waystone Tier, with the highest number of Remnants possible to be found in Tier 15+ Maps.[/*]
    • Grand Expedition chests have been greatly improved:[/*]
    • All the basic Weapon and Armour chests have been removed. Now you should find an abundance of Chests which drop Currency, Unique Items and Waystones. Additonally there are now mysterious chests that drop regular items and trinket chests both of which drop items with a very high Rarity bonus.[/*]
    • You can now place 15 Explosives (from 20) in a Grand Expedition to reduce the length of the encounter, combined with the higher value chests and increased number of Remnants your decisions will also be more important.[/*]
    • Styrn, Fallen Knight of Aldur in the Tomb of the Fallen Knight now always drops an Expedition Logbook.[/*]
    • The Runic Modifiers on Monsters granted by Runic Inscriptions now improve the rewards of the Monsters more significantly. These have in most cases been doubled, in some cases significantly more.[/*]
    • Transcendent Alloy can once again be applied to Foci and Wands, granting the same effects as when applied to Staves but at lower values.[/*]
    • Lowered the amount of defences lost when Runeforging high level non-Unique Armour base types by approximately 20%, the amount of Runic Ward gained remains the same. Existing items will be automatically updated to the new higher values.[/*]
    • Improved the performance of Fragments of the Past's mortar explosion effect and reduced the amount of blur used by the effect.[/*]
    Endgame Changes
    • Previously attempted Maps now additionally have 50% reduced Experience earned on top of the already penalised Item Rewards.[/*]
    • Followers of the King in the Mists have taken up residence within the maze in the Crux of Nothingness, and aim to kill you as you try to escape the maze.[/*]
    Delirium Changes
    • Simulacrums now start at 100% Delirious, scaling up to 200%. This was previously intended to be 0% scaling up to 100%, but was actually not working at all.[/*]
    • Simulacrum Maps are no longer spawned immediately when spreading Delirium fog on the Atlas. Instead, they are now spawned when reaching 100% Deliriousness in the fog bank.[/*]
    • Maps with Fog on the Atlas now have their special Mirror Shards shown on the Delirium Progress bar, with a player distance indicator and slight visual changes to indicate the player is in fog anywhere in the map. This is purely a visual change.[/*]
    • The You can't just wake up from this one Notable Delirium Passive Skill now also provides Simulacrums now spawn Shards between Waves, allowing a single selection:[/*]
    • Escalating Threats: Adds an additional Modifier to the area. These modifiers generally add danger and reward.[/*]
    • Apex Predators: Adds an additional Boss to the Encounter.[/*]
    • Pure Emotions: Adds additional monster packs to the encounter.[/*]
    • The Are you sure you want to do that? Notable Delirium Atlas Passive Skill no longer grants Tablets have double Effect in areas with a Grand Mirror, instead now granting Areas with Grand Mirrors also have a Delirium Mirror. It also now provides 20% chance Shards within Simulacrums allow multiple selections.[/*]
    • The You thought you were free? Notable Delirium Passive Skill has had its wording updated to 25% chance an additional Simulacrum is transformed when Delirium Fog reaches 100% Deliriousness. This change is just to reflect the overall changed functionality and will result in the same number of Simulacrums.[/*]
    • The scaling of Delirium Fog has been halved to make Delirium not as difficult when encountering it early in the Endgame. To make up for this, Delirium Tablets now scale the effect of the Delirium Fog when using multiple Tablets, including Maps with Grand Mirrors or those within Fog Banks. When using three Delirium Tablets the scaling will be at its previous value.[/*]
    • Improved Delirium Pure Escalation shards, these will now enhance all normal shards to release Pure Emotion Delirium Monster packs, as opposed to just the special Shards that were on the Bar. You can now also see when these shards are enhanced as they are imbued with a purple glassy energy.[/*]
    • Added additional Monsters to the Loathsome Mire.[/*]
    • Summoning Circle encounters now pause Delirium Fog. It is paused when starting the encounter, and paused again when defeating the boss spawned by the Summoning Circle.[/*]
    • Further reduced the toughness scaling on specifically Normal and Magic Monsters in Delirium to be identical to Rares.[/*]
    • Fixed a bug preventing normal Shards spawning above 150% Delirious depth. This accounted for at least thirty packs of monsters.[/*]
    • Fixed a bug that prevented Delirium Elites from spawning as Rares or Magic Monsters.[/*]
    • Fixed an issue where Delirium fog would sometimes not spread to the correct number of Maps.[/*]
    Breach Changes
    • Increased the number of Maps that spawn in Breach Strongholds. The size of the Stronghold in the infinite Atlas should now be approximately the same size as the one encountered near the Ziggurat.[/*]
    • Improved the user experience when consuming Breach Fruits in large quantities. You can now Ctrl+Click the button that normally births a Wombgift to activate the cursor into a mode where you can rapidly click all the Wombgifts in your inventory and drop the items.[/*]
    • Adjusted the Modifiers that are applied to Maps in a Breach Stronghold when using an additional Breachstone with the Tear Open the Rift Breach Atlas Passive Skill:[/*]
    • The Modifier to Ailith Skill Damage can no longer roll.[/*]
    • Modifiers to the chance to find specific Wombgift types can no longer roll.[/*]
    • Added the following new Modifiers:[/*]
    • All Monsters spawned in Breach Hives are at least Magic.[/*]
    • Ailith can create Dreamer's Sight. A new skill which creates a zone that upgrades the Rarity of Monsters that enter it.[/*]
    • Ailith can create Otherworldly Nemesis. A new skill which adds an additional Pack with a Rare Monster to the start of each wave.[/*]
    • Ailith can create Xesht's Fervour. A new skill which increases the Effectiveness of all monsters spawned in the Breach Hive.[/*]
    • Additionally the Ailith Skill which previously spawned a small amount of Magic Monsters now adds 2 Packs of Magic Monsters to the start of each wave.[/*]
    Abyss Changes
    • Conquering the Vessel of Kulemak now has a chance to drop Ancient Jawbones, Ancient Ribs and Ancient Collarbones.[/*]
    • Tasgul, Swallower of Light will now always drop Desecrated Currency.[/*]
    • Vandroth, Blackblooded Enslaver will now always drop Desecrated Currency.[/*]
    • The final Large Abyssal Trove in Abyssal Depths will now always contain Desecrated Currency.[/*]
    • Improved the visuals of the Abyss Strongboxes.[/*]
    • The Close to the Surface Abyss Atlas Passive Skill now additionally has Abyss Tablets also grant Abyssal Depths 25% increased chance for Monsters to have Abyssal Modifiers, 25% Abyss Tablets also grant Abyssal Depths increased chance for Monsters to have Lichborn Modifiers, and Abyss Tablets also grant Abyssal Depths 4% increased Pack Size.[/*]
    • Added 13 new Abyssal Wasting Modifiers for the Grip of Kulemak Unique Ring.[/*]
    • The 'of Amanamu' Staff Suffix Modifier granting +12-16% to Block Chance now grants +20-25% to Block Chance.[/*]
    • Added a new 'of Kurgal' Staff Suffix Modifier granting +3-4 Maximum Stacks of Puppetmaster.[/*]
    • Added a new 'Amanamu's' Staff Prefix Modifier granting Gain 40-50% of Damage as Extra Chaos Damage.[/*]
    • The His Grave Command Skill granted by The Unborn Lich Unique Staff no longer has a Spirit cost (previously a percentage based Spirit Reservation similar to Tame Beast). Quality on His Grave Command now grants 0-20% more Minion Life (previously 0-20% increased Reservation Efficiency).[/*]
    • Many of the Grip of Kulemak Desecrated Modifiers have been combined into a single Modifier, increased numerically, or disabled. Existing items can be updated using a Divine Orb to receive the new values, however new Modifiers will only generate on new versions of the item.[/*]
    • Fixed a bug where Abyssal Depths areas sometimes did not contain a Rare Monster with an Abyss modifier at the end of the area.[/*]
    Temple Changes
    • The Offerings to the Queen Notable Temple Atlas Passive Skill no longer provides 50% chance Rare Vaal Beacon chests contain an additional random Temple Currency Item, or 25% chance Vaal Beacon Unique Monsters drop an additional random Temple Currency. Instead, it now provides a Rare or Unique Monster in the Area is Corrupted when Vaal Beacons are activated. This change is to ensure the Temple is the source of Temple Currency, while providing a new mechanism for players to interact with Monsters outside of the Temple.[/*]
    • Reduced the frequency of Atziri's Temple Biome Restricted Rooms enabled by the Secrets of the Ancients Notable Temple Atlas Passive Skill. This combined with the Royal Prerogative Notable now always results in a net positive number of Restricted Room uses.[/*]
    General Changes and Improvements
    • Build Planner files can now contain a "link" field, which will present a button for users to click on the build description info. Currently only a subset of domains are whitelisted to appear in the client.[/*]
    • When opening the "I Want" or "I Have" currency selectors in the Currency Exchange, the search box will now have immediate focus when using Mouse and Keyboard.[/*]
    • The Staunch Deflection Notable Passive Skill now additionally grants Gain Deflection Rating equal to 8% of Evasion Rating.[/*]
    • Rogue Exiles no longer drop Corrupted items.[/*]
    • Reduced the damage, area of effect and freeze build-up of Geonor, The Putrid Wolf's Moonbeam skill in all versions of this Boss Fight.[/*]
    • Reduced the damage of Count Geonor's Reverse Cleave skill in all versions of this Boss Fight.[/*]
    • Reduced the damage of Geonor, The Putrid Wolf's Reverse Cleave skill in all versions of this Boss Fight.[/*]
    • When interacting with the Waypoint in Act 2, hovering over the icons used to navigate the Caravan now instruct you to go to the Desert Map near Asala to do so.[/*]
    • Improved the behaviour of ground-targeted Skills when used against Zalmarath, the Colossus.[/*]
    • Made various improvements to The Market UI when playing with a controller.[/*]
    Bug Fixes
    • Fixed a bug where the City Biome: Tablet Effect Atlas Passive Skills were not functional.[/*]
    • Fixed a bug where Dormant Constructs from the Mechanical Guardians Doryani Atlas Master option made it impossible to complete a Ritual if they were revived in one.[/*]
    • Fixed a bug where using Olroth's, Uhtred's, Vorana's, or Medved's Boons in 10 slot Runic Inscriptions could hide the incorrect option from future 10 slot Runic Inscriptions, allowing you to choose the same Boon twice, which caused the selected option failing to drop the second time.[/*]
    • Fixed a bug where socketed Jewels would not be preserved when Runeforging an item.[/*]
    • Fixed an issue where Styrn, Fallen Knight of Aldur could sometimes fail to emerge.[/*]
    • Fixed a bug where Unique Expedition Chests could fail to drop a Unique Item.[/*]
    • Fixed a bug where Verisium Remnants could sometimes spawn enemies on the opposite side of walls.[/*]
    • Fixed a bug that prevented the Delirium Progress bar from showing when it was paused under some circumstances.[/*]
    • Fixed a bug where completed events on the Delirium progress bar would appear uncompleted upon leaving and re-entering the instance.[/*]
    • Fixed a bug where events on the Delirium progress bar would not reveal for party members.[/*]
    • Fixed a bug where town portals were not appearing after completing waves in Simulacrum.[/*]
    • Fixed a bug where the Atlas Map could get stuck with a black loading screen.[/*]
    • Fixed bug where the Gathering Storm shockwave from exploding Tempest Bell wasn't hitting Enemies.[/*]
    • Fixed a bug where Minions created by Ravenous Swarm could be damaged.[/*]
    • Fixed a bug where the Chaos Attunement Support's non-Chaos Damage penalty only applied to Attack Damage.[/*]
    • Fixed a bug where the Damage of the Spiralling Conspiracy Skill, granted by the Raven's Flock Unique Staff, would not always update immediately based on your stats changing.[/*]
    • Fixed a bug where sources that granted a random Shrine Buff were almost always granting Greed Shrines.[/*]
    • Fixed a bug with Sorcery Ward where if enough defences contributed to the value of the barrier it could become negative and amplify hit damage, this value now cannot exceed 32,000. We will be reviewing Sorcery Ward in a future patch.[/*]
    • Fixed a bug where "Using a Mana Flask grants Guard equal to 100% of the Flask's Recovery amount for 4 seconds" Modifier found on the Glowswarm Unique Ring did not calculate correctly if the value was not 100%, which is possible when found on the Loreweave Unique Body Armour.[/*]
    • Fixed an issue where the "red flash" effect was missing on Vorana, Last to Fall's unblockable Cyclone skill.[/*]
    • Fixed a bug where Vorana, Last to Fall was using an incorrect animation.[/*]
    • Fixed a bug where you could sometimes become stuck in unwalkable terrain when returning from the Loathsome Mire.[/*]
    • Fixed a bug where the Delirium Bar would not always correctly indicate when the fog progression was paused.[/*]
    • Fixed an issue where the entrance to Qimah Reservoir wouldn't remain visible when returning to Qimah.[/*]
    • Fixed an issue where some players were not granted the waypoint for Qimah Reservoir when having Jado open the entrance to Qimah Reservoir.[/*]
    • Fixed a bug where the lake drain animation on the Act 3 World Map was not playing.[/*]
    • Fixed a rare issue where you had to manually select any of the "Tome" dialogue options with Farrow for "The Runeseeker" quest to advance in any of the subareas.[/*]
    • Fixed an issue where you could not Ctrl + Left-Click on an item in your inventory to assign it as the "I Want" item when using the Currency Exchange.[/*]
    • Fixed a bug where the stat filter field in The Market panel was not being cleared upon selecting a stat.[/*]
    • Fixed an issue where you could not exchange Rings for a Grasping Mail item when playing with a controller.[/*]
    • Fixed an issue where Quick Move was not available when using the Grasping Mail exchange window when playing with a controller.[/*]
    • Fixed a bug where "additional_text" on Skill Gems from build planner files were not showing.[/*]
    • Fixed an issue where the audio could become distorted when playing on PlayStation.[/*]
    • Fixed a client crash that could occur when highlighting a Map on the Endgame Map that contained an invalid Rogue Exile.[/*]
    • Fixed three other client crashes.[/*]
  5. patch

    Path of Exile 2 0.5.3 Patch Preview

    by Natalia GGG

    Today, we're deploying Patch 0.5.3 for Path of Exile 2, bringing a wide range of improvements to the endgame, making investment feel more rewarding across the board, improving scaling for late game players, and ensuring that each mechanic has clearer opportunities for risk and reward. Check out the…

    Today, we're deploying Patch 0.5.3 for Path of Exile 2, bringing a wide range of improvements to the endgame, making investment feel more rewarding across the board, improving scaling for late game players, and ensuring that each mechanic has clearer opportunities for risk and reward.

    Check out the highlights in the video below!

    YouTube video previewWatch on YouTube
  6. patch

    0.5.2 Patch Notes

    by stacey

    0.5.2 Patch NotesEndgame Changes[*]Added a new On the Wind multichoice Keystone Atlas Passive, granting the option between Azmeri Spirits with 50% increased Movement Speed, or Azmeri Spirits no longer dematerialising when there are no players nearby.[/*][*]The Partial Translations Atlas Master…

    0.5.2 Patch Notes
    Endgame Changes
    • Added a new On the Wind multichoice Keystone Atlas Passive, granting the option between Azmeri Spirits with 50% increased Movement Speed, or Azmeri Spirits no longer dematerialising when there are no players nearby.[/*]
    • The Partial Translations Atlas Master option has been redesigned. Instead of granting 20% chance for double effect of Explicit Modifiers on Tablets, it now grants Randomly gain between 0 and 40% increased effect of Explicit Modifiers on Tablets.[/*]
    • Mortuary Map, which is only available through the Unexpected Missions Jado Atlas Master option now allows you to replace a Limb (the same as in Atziri's Temple) at the end of the Map Boss Fight.[/*]
    • Added various indicators to help guide players to use an Ancient Mechanism after defeating the Arbiter of Divinity.[/*]
    • Queen's Rituals from the Mysterious Rites Atlas Passive now have 10 additional Omens in the first set of Favours.[/*]
    • The Mysterious Rites Atlas Passive now describes all of the other bonuses the Queen's Ritual previously had as well.[/*]
    • Added a new Necrotic Catalyst which adds quality that enhances Minion Modifiers on a Ring or Amulet. There is also a Refined Necrotic Catalyst, both of which are available through the Genesis Tree.[/*]
    • Added a quick-action menu to the Endgame Map when playing with a controller. Press-hold X/Square with the Endgame Map open to show this menu.[/*]
    Delirium Changes
    • Halved the amount of Toughness that Unique Enemies in the Fog gain during Delirium Encounters.[/*]
    • Halved the amount of Increased Damage that Normal, Magic and Rare Enemies in the Fog gain during Delirium Encounters.[/*]
    • Delirium Shards on the Bar now spawn when you get to the correct depth, as opposed to slightly earlier. They also now placed better when spawning to be less likely to be directly on the players location.[/*]
    • Delirium Mirror Shards spawned from hitting depth targets on the Bar no longer persist after a Delirium encounter ends.[/*]
    Runes of Aldur Changes
    • Significantly improved the rewards from Remnant Encounters Tier 14 Maps and above. Many of the 3 slot runic inscriptions no longer appear at these levels, or have a reduced chance to appear from Tier 10 Maps onwards.[/*]
    • Runefather's Alloy and Runebinder's Alloy are now found as 8 slot runic inscription rewards in Remnant Encounters.[/*]
    • Bond Rune in Remnant Encounters has been changed. It still causes Rare monsters in each wave to transfer Modifiers on Death, however it now spawns fewer Rare Monsters overall (especially when paired with a Power Rune) but the number of Modifiers the Rare Monsters can have goes up per wave.[/*]
    • The Prismatic Rune in Remnant Encounters no longer provides Always Shocks to Monsters, and the resistances granted to Monsters by this has been reduced. It also now provides All Damage contributes to Flammability and Ignite Magnitude to Monsters. The damage gained as a random element benefit has been removed, but this is still present when Empowered by a Power Rune.[/*]
    • Every section of the Ocean revealed by an Expedition Logbook is now guaranteed to contain at least one Grand Expedition.[/*]
    • The Runemastered Ornate Ringmail Body Armour basetype now has 725 Armour, 206 Energy Shield, and 130 Ward (previously 210 Armour, 60 Energy Shield, 112 Ward).[/*]
    • The Runemastered Venerable Defender Shield basetype that provides Energy Shield now has Energy Shield values of 135 (previously 56).[/*]
    • Farrow can now be invited to your Hideout in the Runes of Aldur Leagues.[/*]
    • Added Quest markers to the Runesmithing Knowledge interactables in Acts 2, 3, 4 and Logbooks to draw attention to them.[/*]
    • The Journey to the East Quest item now provides more direction on what to do with it, and can now only be turned in to Dannig in the Ruins of Kingsmarch.[/*]
    • Transcendent Alloy can no longer be applied to Foci and Wands.[/*]
    • Rog no longer continues appearing at the end of the Uhtred fight if you have already spoken to him there.[/*]
    • Dannig no longer continues appearing at the end of the Olroth fight if you have already spoken to him there.[/*]
    • Tujen no longer continues appearing at the end of the Vorana fight if you have already spoken to him there.[/*]
    Monster Changes
    • Azmadi, the Faridun Prince's dashes can no longer hit twice, and their dash skills have been adjusted so they aren't used on targets in melee range.[/*]
    • Siora, Blade of the Mists now has more wind-up time on her Cyclone and Chaos Strike Skills. Their Cyclone skill is now unblockable (red flash), while the Chaos Strike can now be blocked. The damage of their Lighting Strike skill, Cyclone skill, melee attacks and combos has been reduced, and a cooldown has also been added to their melee combo skill. These changes also apply to variations of this boss.[/*]
    • The Diamora, Song of Death and Syvora, Daughter of the Deep Boss fights now only have a single petrification phase.[/*]
    • Lowered the life of Jamanra, the Abomination by roughly 17%.[/*]
    • Reduced the damage of Veynar, the Frostbane's Cascading Slam skill, this change also applies to variations of this boss.[/*]
    • Reduced the damage of the Cannon Barrage and both Slam skills used by Malgor, the Nautilord. This also applies to variations of this boss.[/*]
    • Reduced the damage of the Flame Geysers and both Slams skills used by Serath, the Scaled One. This also applies to variations of this boss.[/*]
    • Significantly reduced the damage of Chaos Volatiles from Ritual Altar encounters and Monster Modifiers.[/*]
    • Reduced the damage of the Hand Slam skill used by the Tendril Sentinel Monster.[/*]
    • Reduced the damage of the laser attack from the Cecaelian Ravager Runic Monster as well as reducing the damage of its Slam attack.[/*]
    • Reduced the damage of the Fireball skill used by the Krell Skullcrawler Runic Monster.[/*]
    • Reduced the damage of the melee combo used by the Starlit Harvester Runic Monster.[/*]
    • Reduced the damage of the Snipe skill used by the Cultist Archer Monster.[/*]
    • Reduced the damage of the channeled cold beam skill used by the Blackblooded Elite Abyss Monster.[/*]
    • Reduced the damage of the Fire beam skill from the Lightless Vengewing Abyss Monster.[/*]
    • Reduced the damage of the shade form explosion from the Lightless Moray Abyss Monster as well as its flamethrower attack.[/*]
    • Reduced the damage of the Slam and Lightning Strike skills used by the Strider of the Pit Abyss Monster.[/*]
    • Reduced the damage of the Electric Lightning Flail skill used by Delirium Monsters with the Scatter Storm Modifier.[/*]
    • Reduced the damage of the triple Slam skill used by the Fury Delirium Monster.[/*]
    • Reduced the damage and attack speed of the Pure Fury Delirium Monster.[/*]
    • Significantly reduced the damage of the Rage and Malice Delirium Monsters.[/*]
    • Significantly reduced the damage on the Chaos Beam from the It That Hates Breach Monster. They also no longer fire chaos projectiles at range, and instead now uses a Melee combo if you are in a close proximity.[/*]
    • Fireballs shot by turrets in the Trials of the Sekhemas no longer create an invisible area of effect explosion when they collide with something.[/*]
    General Changes and Improvements
    • The Spirit Walker's Bear Spirit companion now has a base presence radius of 8 metres (previously 4 metres).[/*]
    • The Smash to Smithereens Skill, granted by the Facebreaker Unique Gloves when transformed by the Martial Artist's Way of the Stonefist Passive Skill, now explicitly states that it has no sockets.[/*]
    • The Zarokh's Gift Passive Skill now grants a Sinister Jewel Socket (previously Jewel Socket).[/*]
    • The Ice Storm Notable Passive now has 15% reduced Effect of Chill on you, and 15% increased Magnitude of Chill you inflict. It no longer provides Unaffected by Chilled Ground, which was non-functional.[/*]
    • The Lightning Storm Notable Passive now has 15% reduced Effect of Shock on you, and 15% increased Magnitude of Shock you inflict. It no longer provides Unaffected by Shocked Ground, which was non-functional.[/*]
    • Bitter Dead now has a base Critical Strike chance of 12%.[/*]
    • Effects that prevent players from recovering Life, Mana or Energy Shield except in specific ways, such as Vaal Pact, Cat O' Nine Tails or Indigon, no longer prevent recovery caused by core game systems (including but not limited to: checkpoints, healing wells, levelling up). This also means that changing areas while you have one of these effects can no longer cause you to lose Life, Mana or Energy Shield. Effects that prevent all forms of recovery (such as Lich's Eternal Life) have not received this change.[/*]
    • Delwyn is now found once again, closer to the Hunting Grounds entrance, instead of inside of a wall somewhere else in the level.[/*]
    • Flames now point towards the location of the Boss in The Azak Bog upon completing the Flameskin Ritual in the area.[/*]
    • Azmerian Wisps will now choose a nearby target when they are released from a Monster, as opposed to a random one.[/*]
    • Devour can no longer consume living players. Liches are friends, not food![/*]
    • Improved the visibility of Rogue Exiles, as well as their behaviour. They should now also not have their Life Bars appear when they are so far away.[/*]
    • Improved Conductive Runes' description to explicitly state that its damage is not based on your weapon's damage.[/*]
    • An effect is now played on characters when gaining a Shrine buff.[/*]
    Bug Fixes
    • Fixed a bug where The Runeseeker Quest in Act 3 could not be completed when playing on your second character in that league.[/*]
    • Fixed a rare case where the Immured Fury Quest Map could be hidden in the fog of war.[/*]
    • Fixed a bug where Atlas Passive Tree Skills were sometimes not displaying their Quest requirements.[/*]
    • Fixed a bug where Ailith's Quest Breachstone reward did not appear while the Atlas UI was open.[/*]
    • Fixed an issue where Unique items dropped by Pinnacle Bosses were not allocated to the Map owner.[/*]
    • Fixed a bug where the Verisium Anvil would not preview the effects of Augments when Runeforging.[/*]
    • Fixed a bug where all versions of Runemastered Eyes of the Runefather were Bucklers, rather than only the version with Parry.[/*]
    • Fixed a bug where you would be unable to see the "A Garment of Rings" dialogue option with Dannig if you had migrated from Solo Self-Found or Hardcore without also migrating your league process and stashes.[/*]
    • Fixed a bug where Swift Alloy was not obtainable as a runic inscription reward.[/*]
    • Fixed a bug where Warding Rune of Nourishment was not obtainable as a runic inscription reward.[/*]
    • Fixed a bug where Conductive Runes would deal no damage if you had certain two handed weapon types equipped.[/*]
    • Fixed a bug where Conductive Runes' damage did not scale with modifiers to hazard damage.[/*]
    • Fixed a bug where Tor Gul, the Defiler could get stuck and become unable to use skills in certain situations.[/*]
    • Fixed a bug where Vastweld, the Colossal Guardian in the Forge Map could not be damaged until it moved.[/*]
    • Fixed a bug where you could still enter the Hive Fortress after failing the encounter.[/*]
    • Fixed a bug that caused Deliriousness to not be added on killing Rare or Unique monsters in Maps within Fog Banks.[/*]
    • Fixed a bug where you could be teleported out of Ritual encounters when fighting The Fungus Behemoth.[/*]
    • Fixed a rare issue where certain Maps would spawn only one variety of Monster packs.[/*]
    • Fixed an issue where some Martial Artist Fist of Stone Modifier descriptions were not correctly appearing, even though they would still apply.[/*]
    • Fixed a bug where the Mist Ravens summoned by The Raven's Flock Unique Staff did not count as allies in your presence.[/*]
    • Fixed a bug where Fleeing Rogue Exiles sometimes did not drop loot.[/*]
    • Fixed a bug where Rogue Exiles could sometimes stray from the Essence crystal they were supposed to be contained in.[/*]
    • Fixed a bug where the Book of Specialisation was delayed in dropping after killing the Mighty Silverfist.[/*]
    • Fixed a bug where the Transcension Device could present you a limb that you already have.[/*]
    • Fixed a bug where the Unique Helmet Decree of Acuity did not provide Runic Ward upon Runeforging in the Verisium Anvil.[/*]
    • Fixed a bug which could cause some skills to be unusable in Abyssal Depths.[/*]
    • Fixed a bug which could cause triggered skills to be invisible while shapeshifted in Abyssal Depths. This was most commonly encountered with Shred's Ice Fragments.[/*]
    • Fixed a bug where Warbringer's Warcaller's Bellow Ascendancy Passive Skill could sometimes explode the same corpse an unlimited number of times.[/*]
    • Fixed a bug where Aldur's Legacy could not be socketed into the Runeseeker's Call Unique Runic Fork.[/*]
    • Fixed a bug where Briarpatch could not be supported by Support Gems that require Skills to deal damage.[/*]
    • Fixed a bug where Support Gems that cause Skills to consume Charges, or Armour Break or Elemental Ailments on an enemy, were not mutually exclusive with other Support Gems that consume the same thing.[/*]
    • Fixed a bug where a number of Support Gems that add Charge-consumption behaviour to Skills did not allow Support Gems that modify Charge consumption to be socketed into the Skill.[/*]
    • Fixed a bug where some Minions could not be supported by Minion Splash.[/*]
    • Fixed a bug where the small Passive Skills leading up to the Everlasting Infusions and Empowering Infusions Notable Passive Skills were swapped.[/*]
    • Fixed a bug where the Skeletal Brute's Shattering Roar command skill did not intimidate enemies.[/*]
    • Fixed a bug where the Quality bonus granted to Molten Blast by the Gemling Legionnaire's Advanced Thaumaturgy Passive Skill granted 1 less Projectile than intended and displayed on the wrong tab of the Gem.[/*]
    • Fixed a bug where the Forgotten Wardens' percentage of Damage from Deflected Hits is taken from Damageable Companion's Life before you was not functioning correctly. This fixes the reported case where players using Forgotten Warden with a Stoat Idol socketed into it would die unexpectedly.[/*]
    • Fixed a bug introduced in 0.5.1 that affected interacting with objects, causing you to move to them rather than interact if you held the button down too long.[/*]
    • Fixed a bug where some Modifiers, including Alloy modifiers and Liquid Emotion modifiers, did not have any Gold value with vendors.[/*]
    • Fixed a bug where the Disciple of Varashta's Djinn could display Rage visual effects.[/*]
    • Fixed a bug where Backwash Map checkpoints did not teleport players to correct location sometimes.[/*]
    • Fixed an issue where the tradeable An Audience with the King was not available on the Currency Exchange.[/*]
    • Fixed a bug where searching for Unique items on the in-game market did not work for non-English clients.[/*]
    • Fixed a bug where some Delirium monsters were missing audio.[/*]
    • Fixed an issue where The Raven dialogue could be stuck on a specific line when entering Delirium Mirrors.[/*]
    • Fixed an issue where the character would constantly comment on the delirium fog disappearing. The Mercenary will no longer complain about how ill he is every Map.[/*]
    • Fixed a bug where Fire-Infused Comet did not deal damage with the Abyssal Comet Skill Effect microtraction equipped.[/*]
    • Fixed a bug where the Mesmer Pet Microtransaction ability was not working when using a controller.[/*]
    • Fixed three client crashes.[/*]
    • Fixed four instance crashes.[/*]
  7. patch

    Path of Exile 2 0.5.2 Patch Preview

    by Natalia GGG

    Today, we're releasing the 0.5.2 patch for Path of Exile 2, with quite a lot of improvements to different mechanics, as well as a number of bug fixes. Check out the highlights in the video below and read the patch notes here!

    Today, we're releasing the 0.5.2 patch for Path of Exile 2, with quite a lot of improvements to different mechanics, as well as a number of bug fixes. Check out the highlights in the video below and read the patch notes here!

    YouTube video previewWatch on YouTube