Overview
This is a high-investment Comet Infernalist showcase built purely to obliterate pinnacle bosses — the source video demonstrates 6-man kills of the Arbiter of Divinity, the Arbiter of Ash and Zarokh. It is not a budget or league-start project: the creator prices the full setup around 650 divines, noting the cost will climb as the league progresses, though it can be assembled far cheaper if you settle for lower rolls.
The damage core pairs a Comet payload with a Lightning Warp that must be aimed at Ball Lightning to trigger — during combat you keep your cursor locked onto the Ball Lightning so the Warp lands where it matters. Survivability scales off Runic Ward: the higher your Ward, the tankier you are, and the creator strongly recommends the Rite of Passage (Ox) golden charm as an extra survival layer.
Because the Lightning Warp targeting is fiddly, there is a documented fallback — swap Lightning Warp for Spark and re-slot the supports (Projectile Acceleration, Ignite, Pierce, Esh’s Prowess, Rakiata’s Flow) for a more forgiving playstyle at some cost to peak single-target.
Pros & Cons
Pros
- Demonstrated 6-man kills on multiple pinnacle bosses (Arbiter of Divinity, Arbiter of Ash, Zarokh)
- Scales survivability cleanly through Runic Ward stacking
- Has a documented Spark fallback if the Lightning Warp targeting feels clunky
- Public Path of Building available to copy the tree, gems and stats directly
Cons
- Extremely expensive — roughly 650 divines for the showcased version
- Lightning Warp must be manually aimed at Ball Lightning, which is unforgiving under pressure
- Tuned for boss killing; mapping/clear behaviour is not the focus of the showcase
- Wants a specific shield (as little “take % damage from Blocked Hits” as possible)
Key Skills
- Comet — the heavy cold spell payload for burst on pinnacle targets
- Lightning Warp — aimed at Ball Lightning to detonate; the core targeting mechanic
- Ball Lightning — the anchor the Warp keys off during combat
- Spark (fallback) — supported by Projectile Acceleration, Ignite, Pierce, Esh’s Prowess and Rakiata’s Flow for an easier alternative
Gear & Anointments
Gear centres on maximising Runic Ward for survivability, with the Rite of Passage (Ox) golden charm highly recommended. For the shield, hunt one where “You take % of damage from Blocked Hits” is as low as possible or absent entirely. The full 650-divine build uses high rolls throughout, but the creator stresses you can finish it much cheaper with lower rolls. Specific uniques and affixes should be confirmed against the source video and the linked Path of Building.
Endgame Notes
This is squarely an endgame boss-farming showcase — the video walks through 6-man pinnacle kills with a timestamped breakdown of skill gems, equipment, passive tree, jewels and stats. Copy the linked poe.ninja Path of Building for the exact endgame configuration.
Credits & Source
Build credited to SlayerD. See the source video for the full build’s boss-kill footage and setup breakdown: 0.5 PoE 2 Comet Infernalist — Arbiter (6-man) / Zarokh (6-man).
![[0.5] PoE 2 COMET INFERNALIST | ARBITER(6 MAN) & ZAROKH(6 MAN) | Witch Build | Path of exile 2](https://i.ytimg.com/vi/IANO9Cs2IPQ/maxresdefault.jpg)