Witch · Infernalist

[0.5] Spark Spell Totem Infernalist - Blasting Endgame - Build Guide Out! - PoE 2, Path of Exile II

lightningspelltotemprojectileenergy_shield
Patch0.5Last updated2026-08-10
Source videoOpen on YouTube

This page summarizes the video above. Full credit and detail belong to the creator. — [0.5] Spark Spell Totem Infernalist - Blasting Endgame - Build Guide Out! - PoE 2, Path of Exile II(Jun 10, 2026)

Ratings

League Start3/5
Bossing3/5
Mapping4/5
Budget Friendly3/5
Endgame4/5
Complexity2/5

Overview

This is a Spark Spell Totem build on the Infernalist, scaled through Archmage. The pattern is a familiar one done well: Spark’s bouncing projectiles fill a room on their own, and handing the casting duty to Spell Totems turns that room-filling into something you place rather than something you channel. The creator’s framing is straightforward — the build is aimed at blasting through endgame maps.

Archmage is the damage engine. Rather than stacking spell damage directly, the build converts a large mana pool into per-hit damage, which pairs naturally with the Infernalist energy-shield and mana toolkit. Because the totems do the casting, the mana cost is absorbed by placement cadence instead of your own cast rate, and the player’s job reduces to positioning and repositioning.

Note that the source video here is a stream session rather than the full walkthrough. The creator maintains a separate long-form build guide plus a public build planner and a live poe.ninja character, all linked from the source.

Pros & Cons

Pros

  • Totems handle the casting, so moment-to-moment play is low-pressure
  • Spark’s projectile spread clears packs without needing precise aim
  • Archmage scaling means mana investment doubles as damage investment
  • Infernalist energy shield gives a defensive layer that does not compete with the offense budget

Cons

  • Totem placement adds a delay between arriving at a pack and clearing it
  • Spark clear quality depends heavily on room geometry; open areas are weaker than corridors
  • Single-target output through totems is generally less direct than a self-cast setup
  • The source video is a stream, not the structured guide, so the linked guide video carries the detail

Key Skills

  • Spark — the core projectile spell, cast by totems rather than by the player
  • Spell Totem support — the delivery mechanism and the reason the build plays hands-off
  • Archmage — converts the mana pool into per-hit damage, the main scaling lever
  • Infernalist ascendancy passives — energy shield and mana sustain supporting the Archmage core

Gear & Anointments

The build targets a large mana pool and the energy shield that sits behind it, which points gearing toward mana and ES rolls over raw spell damage on most slots. Specific uniques, jewel choices, and the anointment should be confirmed against the source video and the creator’s linked build planner, which is kept current.

Endgame Notes

The creator positions this squarely as an endgame map-blasting setup rather than a leveling or campaign build.

Credits & Source

Build credited to goldfarmingGUIDE. See the source video for the full build’s gameplay footage and voice commentary: Spark Spell Totem Infernalist - Blasting Endgame.

Credits & Source

Original build by: goldfarmingGUIDE

This page is a summary written in our own words. For full context, voice commentary, and gameplay footage, please watch the original video.