Monk · Invoker

2X DAMAGE! Updated Spin To Win Martial Artist! // Path of Exile 2 Monk Build Guide

lightningcoldphysicalmeleeaoetriggerevasionenergy_shieldblock
Patch0.5Last updated2026-06-02
Source videoOpen on YouTube

This page summarizes the video above. Full credit and detail belong to the creator. — 2X DAMAGE! Updated Spin To Win Martial Artist! // Path of Exile 2 Monk Build Guide(Jun 2, 2026)

Ratings

League Start2/5
Bossing5/5
Mapping4/5
Budget Friendly3/5
Endgame5/5
Complexity4/5

Overview

This is an updated endgame “spin to win” Monk built around Whirling Assault in Hollow Form with a crit quarterstaff, pushing DPS into the multiple millions and clearing pinnacle bosses. The whirlwind handles clear on its own, while Tempest Bell, charge generation, and a stack of marks provide the concentrated single-target burst for bosses.

The creator’s focus this update is sustaining the build at the top end — solving mana with a From Nothing jewel into Well of Power and a Time-Lost Sapphire for mana-on-kill, then layering survivability through evasion, energy shield, Ghost Dance, and Wind Dancer. It is positioned as still relatively achievable: most of the gear is self-crafted and the weapon was only a few divines before prices climbed.

Pros & Cons

Pros

  • Multi-million DPS with proven pinnacle boss kills
  • Whirling Assault clears maps fast with little setup
  • High crit chance and crit damage scaling (around 40% crit, 445%+ crit damage unbuffed)
  • Largely self-crafted, so the investment stays reasonable

Cons

  • Mana is a real problem that needs dedicated jewels and nodes to solve
  • Weakest to large physical hits despite strong evasion/ES layers
  • Dense gem-link, charge, and combo management — a high-complexity playstyle
  • Some prices (the duality quarterstaff, lineage gems) have risen sharply

Key Skills

  • Whirling Assault (Hollow Form) — the spinning main skill for clear and sustained damage
  • Tempest Bell — set up for maximum burst as the dedicated boss-damage tool
  • Shattering Palm — repurposed as mobility and combo generation for bells
  • Charge Staff + marks — Charged/Eternal/Freezing marks and shocked ground for boss windows
  • Ghost Dance + Wind Dancer — evasion-into-energy-shield recovery plus instant-freeze on hit

Gear & Anointments

The weapon is a crit quarterstaff — never buy one with zero crit chance, as endgame damage scales through crit. Stack physical and one-of-each elemental damage on rings (cold for freeze, lightning for shock, a fire roll to ignite for bell damage), evasion on the chest, and energy shield, life, level-to-melee, and crit damage on the amulet. The fourth ascendancy choice is Way of the Mountain (free, defensive) or Runic Meridians (for unique runes if you have currency). Exact crafts should be confirmed against the source video.

Endgame Notes

A From Nothing jewel routed into Well of Power, Runic Helm, and ward nodes is the centerpiece of the endgame mana and energy-shield solution. Optional Devour tech lets you consume bells for power charges while a duration-stacked weapon set two extends Blazing Crit and Thrill of the Kill buffs.

Credits & Source

Build credited to Moxsy. See the source video for the full skill links, crafting, and ascendancy breakdown: 2x Damage Updated Spin to Win Martial Artist.

Credits & Source

Original build by: Moxsy

This page is a summary written in our own words. For full context, voice commentary, and gameplay footage, please watch the original video.