Overview
This build is a high-budget, companion-army spin on the Spirit Walker archetype. Instead of pouring everything into a single dominant minion — the “monkey” boss companion that hits for millions — this variant slots a Silven Effigy to field a sprawling pack of tamed beasts and companions, each contributing an aura that buffs your minions or debuffs enemies. The result is a screen full of allies: haste, damage, healing and hinder auras stacking together while the Wild Protector and Asrian Wolf grind through packs.
The trade-off is deliberate. The Silven Effigy grants a large amount of minion damage against a marked target (so the build runs a Voltaic Mark that is never consumed), but it gives up the flat damage and extra minion levels a rare scepter setup would provide. Defensively it is, in the creator’s words, “hilariously tanky” — roughly 1,500 energy shield fully sustained through Ghost Dance, layered on an evasion/ES Forgotten Ward that also supplies the Spirit Vessel.
This is an experimental, footage-first showcase rather than a budget guide: smoother to clear with than the pure-monkey version, but more expensive and weaker on single target.
Pros & Cons
Pros
- Extremely tanky — around 1,500 sustained energy shield via Ghost Dance plus heavy evasion makes you nearly unkillable
- Smooth, comfortable clear thanks to a full army of aura-stacking companions
- Lots of build identity and fun — five-plus tamed beasts on screen at once
- Permanent uptime on key minion buffs (Onslaught via Carved Majesty, marked-target damage via Silven Effigy)
Cons
- Expensive — the Silven Effigy alone runs 6+ Divines, and a high-roll setup pushes 17+ Divines before idols and Carved Majesty
- Noticeably weaker single-target than the rare-scepter monkey version
- Worse currency-to-power efficiency than the standard Spirit Walker setup
- Fiddly — managing tamed beasts, taming new ones, and a UI bug that hides stacked minion buffs
Key Skills
- Tamed Beasts (companion pack) — five-plus beasts, each supplying an aura (haste, physical damage, healing, hinder) to buff minions and debuff enemies
- Silven Effigy + Voltaic Mark — grants huge minion damage against the marked target; the mark is kept permanent rather than consumed
- Wild Protector & Asrian Wolf — front-line companion damage dealers carried by Romero’s, Feeding Frenzy and Impale supports
- Ghost Dance — converts evasion into sustained energy shield for the build’s defensive backbone
Gear & Anointments
Built around the Silven Effigy with a Trench Timber or Tyranny’s Grip weapon, a high-defence Forgotten Ward (for the Spirit Vessel), and an evasion helmet with plus minion levels. Carved Majesty sustains permanent Onslaught on minions, and the tree anoints Lord of Horrors (double isolation) to enable running the maximum number of companions. Idols (Primate, Hawk, Rabbit, Oak) and Black Flame Covenant round out the expensive shell — specific rolls to be confirmed against the source video.
Endgame Notes
The companion army clears endgame content comfortably, but the creator is candid that in the current patch the standard rare-scepter Spirit Walker build out-damages it for less currency. Treat this as a fun, high-budget alternative rather than the optimal pinnacle setup.
Credits & Source
Build credited to GhazzyTV. See the source video for the full build’s gameplay footage + voice commentary: An Army of Companions — High Budget Spiritwalker Build.
