Overview
This is a fully min-maxed Ice Shot Ranger built around a mirror-tier bow and a crit-capped freeze-and-shatter playstyle. It pairs Ice Shot’s wide clear with a Tornado Shot and Barrage single-target package, so the same character insta-kills pinnacle bosses and melts entire screens in juiced maps. The defining choice this update is the swap from Deadeye to Pathfinder: the ascendancy grants slow immunity (chill, maim, temporal chains), sprint knockdown immunity for permanent uninterrupted sprinting, and turns travel nodes into stacking damage through the jewel-stacking tree.
The build leans on Pathfinder’s travel-node scaling so that almost every small passive becomes 5% increased damage, layered on top of a Legacy of the Greatmace rune that converts attributes into still more damage. Defensively it runs Spectral Ward to convert its huge evasion pool (27k+, ~30k while moving) into a deep energy-shield buffer, making it tanky despite being a glass-cannon archetype on paper.
This is an endgame, mid-game-and-beyond character rather than a fresh-league plan: the bow alone consumed over a thousand divines to perfect, so treat it as an aspiration target or a second character once you have the wealth to fund it.
Pros & Cons
Pros
- Crit-capped without a rare quiver thanks to Kaom’s Gambit diamond procs interacting with Garukhan’s Resolve
- Exceptional clear: Ice Shot “no projectiles” mode plus Kaom’s Gambit chain/split/return mods shred packs
- Massive boss DPS from the three-shot Barrage (Olaf’s Conviction) plus Tornado Shot opener
- Insanely fast: 120%+ movement speed while sprinting, immune to knockdown on Pathfinder
- High rarity stacking (~130%+, scalable to ~190%) for strong currency returns
Cons
- Extreme gear gate — the mirror bow is effectively endgame-only and very hard to divine
- Not a league-start option; relies on multiple expensive uniques and crafted jewels
- Mana sustain depends on Mana Remnants and tight spirit budgeting that takes setup to dial in
- Weapon-swap and multi-skill rotation add a learning curve
Key Skills
- Ice Shot — primary clear skill, run with Mirage Archer for screen-wide freeze and shatter
- Tornado Shot — secondary clear and boss layering, kept tight with Concentrated Area
- Barrage — main single-target burst; Olaf’s Conviction grants three shots per use
- Pounce — applies marks (freeze/eternal/charge) and enables weapon-set-two sprint nodes
- Garukhan’s Resolve / Rakiyata’s Flow — core damage supports; resolve doubles crit damage with guaranteed crits
Gear & Anointments
The centerpiece is a near-perfect Warden-base bow with crit damage, +flat, and four suffixes via the new runes — the creator notes the Warden base is now preferred over Obliterator since the mirror bow already overflows with damage. Kaom’s Gambit is best-in-slot for the quiver (its chain, split, and reversing procs carry clear). Key anoints include the new helmet jewel-socket anoint (enabled by Raven Touch) for an extra five-passive jewel, plus Climate Change on the amulet for freeze build-up and Harness the Elements coverage. Five custom-crafted 5-mod jewels (crit damage, crit chance, attack speed), Heart of the Well, and Voices round out the jewel sockets. Specific item rolls should be confirmed against the source video.
Endgame Notes
Designed for the deepest content: the creator reports instant kills on 15-mod pinnacle bosses and comfortable 200% Delirium max-Abyss mapping. Further upgrades are limited to corrupting gloves/helmet/chest and rare-corrupting jewels for extra sockets — the character is otherwise considered fully maxed.
Credits & Source
Build credited to Fubgun. See the source video for the full build’s gameplay footage and voice commentary: Final Build Update for Ice Shot Deadeye / Pathfinder - Path of Exile 2.
