Overview
This is a one-button Gemling Legionnaire mapper built around Infernal Cry and corrupted-blood damage over time. You press Infernal Cry once and it echoes three times, each echo covering a larger area and stamping enemies with corrupted blood — a physical damage-over-time effect that simply melts packs as you run through them. There is no rotation and no aiming: move, tap the skill, and let the bleed kill everything around you while you keep walking.
The Gemling’s gem-level scaling is the heart of the build. By stacking levels on Infernal Cry through +1 gem sources and Pakata’s Pack, the corrupted-blood application ramps to its full stack count, turning a single press into a persistent screen-wide DoT. It is purpose-built as a comfortable gold- and rarity-farming character — the showcased version wears a stack of magic-find and gold-quantity uniques yet still clears 200% Delirium, nine-mod corrupted maps without trouble.
Despite all the offensive uniques, it stays safe: over-capped resistances, 75% chaos resistance, around 62% block at full levels, plus armour and a healthy life pool, with easy defensive swaps if you want to push survivability further.
Pros & Cons
Pros
- Genuinely one-button — press Infernal Cry and run; corrupted blood does the rest
- Extremely comfortable mapper tuned for gold and magic-find farming
- Clears 200% Delirium nine-mod corrupted maps despite a farming-focused (non-defensive) gear setup
- High block, over-cap and 75% chaos resistance make it safe and forgiving
- Many gear slots are flexible — swap gold/rarity uniques for rare items to get far tankier
Cons
- Infernal Cry goes on cooldown when stationary, so you must keep moving to recast
- DoT-based, so single-target / bossing is not its strength
- Leans on several uniques (Pakata’s Pack, Crown of the Victor, Fireflower, Sunspliner) to come online
- Only ~3k life in the showcased magic-find configuration; pinnacle bossing needs a tankier respec
Key Skills
- Infernal Cry — the one and only attack; echoes three times and applies corrupted blood, scaled by gem levels and Pakata’s Pack
- Herald of Blood — spirit buff that pops slain enemies and breaks armour for extra physical damage taken
- Magma Barrier — sustains the high block and max-block chance that anchors defenses
- Plague Harvester (companion) — permanent 100%-uptime minion granting a physical-damage aura, shock, and incision debuffs (kept un-killable via Brutus’ Brain)
- Scavenged Plating / Arctic Armour — flexible armour layer for extra survivability
Gear & Anointments
The weapon is a corrupted spear with +1 to all fire skills (Infernal Cry is a fire skill) and two sockets for 30 spirit to fit the auras and companion. Key uniques: Crown of the Victor (+1 all skills), Fireflower amulet (up to +6 fire skills — the higher the better, +7 is impossible), Sunspliner shield (+4 fire / max res) socketing an Ox idol for block, and Pakata’s Pack to push corrupted-blood stacks. The body and gloves in the showcase are stuffed with gold-quantity and rarity runes purely for farming — these are the easiest slots to replace with rare armour for more life and defenses if you don’t care about gold. A Raven’s Touch instilled helmet running Agonizing Calamity gives a flat 40% increased physical damage while affected by Herald of Blood.
Endgame Notes
The build is aimed at high-tier mapping and currency farming rather than pinnacle single-target. It handles 200% Delirium and heavily corrupted maps comfortably; for serious bossing, drop the gold/rarity uniques for defensive rares and accept that corrupted-blood DoT is slow against single targets.
Credits & Source
Build credited to ExFluent. See the source video for the full build’s gameplay footage and voice commentary: Infernal Cry Gemling Is My New Favorite Mapper | PoE 2 0.5 Build Guide.
