Overview
This build is an Oracle Sorceress that turns Spark into a crit engine and uses Cast on Crit to fire Comet on top of it. The whole package is built around the Oracle’s In Reality mechanic, which lets non-keystone passives inside a jewel radius be allocated without being connected to the tree. Paired with stacked Time-Lost (Timeless) jewels rolled for maximum radius, that means whole clusters of crit, energy-shield, lightning, and mana-efficiency nodes light up at once, giving the build numbers that would be impossible on a normal tree.
The identity here is a high-rarity mapping and farming machine. Spark crits constantly thanks to the Oracle’s inevitable-crit support, Comet triggers off those crits for screen-clearing burst, and the character stacks Increased Rarity (148%+ in the video) so every juiced map rains Divine Orbs. The creator pairs it with Headhunter-style mod stealing and Storm-of-the-… remnant generation to blow up entire packs while harvesting currency.
Pros & Cons
Pros
- Outstanding clear speed — Spark plus Comet on Cast on Crit blankets the screen, ideal for juiced mapping and Expedition.
- Built for profit: heavy Increased Rarity stacking turns mapping into a steady Divine Orb farm.
- Chaos Inoculation plus a deep energy-shield/Focus pool gives chaos immunity and a large effective health buffer.
- The Time-Lost jewel + In Reality engine is highly customisable — you can re-roll jewels until the overlapping clusters are near-perfect.
- Mana is effectively solved: stacked mana-cost-efficiency and Mana Remnants let you cast Spark and Comet endlessly.
Cons
- Extremely expensive and gear-gated — the showcase leans on a ~400 Divine spell sceptre and 300–400 Divine crafted pieces.
- Not a league starter; the core power (Oracle synergies, Time-Lost jewels, CI) only comes online deep into endgame.
- High complexity — Time-Lost jewel optimisation, the Cast on Crit trigger chain, and the remnant/mana loops demand careful setup.
- Single-target is serviceable but secondary; bossing needs a dedicated swap (chain/Dominance support) rather than being a core strength.
Key Skills
- Spark — the crit driver; high hit-rate projectiles that proc Cast on Crit and feed energy/mana sustain.
- Comet (via Cast on Crit) — the burst payload, triggered by Spark’s constant crits for big screen-wide damage.
- Arctic Armour — defensive layer that retaliates on hits and chips for surprisingly large damage.
- Blink — mobility with cooldown recovery rolled up for fast repositioning.
- Remnant / Mana Remnant package — the sustain core that refunds mana and keeps the cast loop infinite.
Gear & Anointments
The weapon archetype is a high-level spell sceptre/wand with +9 to spell skill levels and added projectiles for Spark; the creator runs a ~400 Divine piece but notes a plain version still works. A high-energy-shield Focus with +2 to spell levels, crit chance, and cast speed is the off-hand. Gear is built around stacking Increased Rarity (rings, idols), energy shield, and mana-cost efficiency. The build leans on multiple Time-Lost / Timeless jewels (radius-maximised for In Reality) plus Voices-style cluster jewels for crit. Specific unique and crafted-item rolls should be confirmed against the source video.
Endgame Notes
This is a pure endgame farming setup — juiced T15+ maps with heavy rarity scaling for Divine farming, and Expedition runs where Spark/Comet clear remnant packs quickly. For tougher targets, swap in chain/Dominance-style supports to focus single-target on Comet.
Credits & Source
Build credited to AlanStriker. See the source video for the full build’s gameplay footage and voice commentary: Mana Solved — The Perfect Oracle Synergies (CoC Spark + Comet).
