Overview
This build is a companion summoner played on the Huntress through the Spirit Walker ascendancy, presented by Zizaran as a league starter he committed to nearly 30 hours into the patch 0.5 stream. Rather than relying on traditional minions, the core of the build is tamed beast companions captured with the Tame Beast gem, supported by a crossbow-based grenade setup during the early campaign before the full companion package comes online.
The central appeal is how cheap and reliable the leveling experience is while still scaling into enormous late-game damage. The creator describes one-shotting most content, three-shotting bosses, and feeling comfortable that the build could already push into high tier maps. He stresses that the power level is intended rather than a bug, so players should not expect it to be patched away mid-league.
A published Maxroll planner backs the guide, including an early-leveling tree and an in-game build overlay. The passive tree is described as fairly linear, which keeps the leveling path approachable for players who may have been unlucky with a previous starter and want a dependable pivot.
Pros & Cons
Pros
- Extremely cheap to start; early gear just wants flat damage, life, and resistances.
- Massive scaling once companions and supporting nodes are online, with reports of three-shotting bosses.
- Companions tank and deal damage, smoothing both clear and single-target.
- Power level confirmed as intended, so it is safe to invest in for the league.
- Flexible leveling via crossbow grenades before the companion swap.
Cons
- Very attribute-intensive; the creator warns of spending a long time chasing stat requirements.
- Early defenses are awkward in the current game state, forcing temporary armour/evasion/block patchwork.
- Acquiring specific companions (Silverfist, a Haste-aura beast) requires deliberate farming.
- Lacks a convocation-style minion recall, which the creator flags as a real quality-of-life pain point.
Key Skills
- Tame Beast — the core mechanic used to capture companions such as Crowb (early reliable attacker) and Silverfist (the main scaling companion).
- Explosive Grenade — a campaign clear and single-target tool used to lead enemies in or punish stationary bosses.
- Flash Grenade — primary leveling clear, run with magnified area or concussive runes.
- Frost Bomb — a boss-focused supplement during the campaign.
- Crossbow Shot — a dependable filler attack the creator leaned on heavily while leveling.
Companions are supported with gems like Minion Melee Splash, Rage, Rapid Attacks, and Hulking Minion, while a second companion is built around a Haste aura that benefits the player and all minions. Tamed Warriors are used primarily for Pain Offering.
Gear & Anointments
Early gear is intentionally minimal: prioritize flat added damage, life, resistances, and plus minion damage, with armour and evasion as secondary. The creator crafted ward on several pieces to survive until the companion swap around levels 36 to 39. Key passive priorities include Blood of the Wolf, unsold-on-kill recovery, and commanding-damage nodes, with later progression toward crit, evasion, and energy shield clusters and the Wild Protector companion-damage bonus via Primal Bounty. Idolatry and Cathus’ Balance are noted as longer-term aspirations. Specific uniques to be confirmed against the source video.
Endgame Notes
The creator reports the build comfortably handling high tier maps, with companion damage no longer a concern and only defensive layering and chaos resistance still being refined. Tablet modifiers that grant rare modifiers to unique monsters can push a companion such as the monkey toward max crit, offering strong scaling. The main outstanding goals are smoothing defenses and reaching the attribute and gem-level thresholds for the build’s aspirational endgame items.
Credits & Source
Build credited to Zizaran. See the source video for the full build’s gameplay footage + voice commentary: My STRONGEST Starter Ever! Spirit Walker Summoner Guide.
