Monk · Martial Artist

SPIN TO WIN MARTIAL ARTIST! (Day 2 Update) // Path of Exile 2 Build Guide

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Patch0.5Last updated2026-05-31
Source videoOpen on YouTube

This page summarizes the video above. Full credit and detail belong to the creator. — SPIN TO WIN MARTIAL ARTIST! (Day 2 Update) // Path of Exile 2 Build Guide(May 30, 2026)

Ratings

League Start3/5
Bossing4/5
Mapping4/5
Budget Friendly3/5
Endgame4/5
Complexity4/5

Overview

This Day 2 update refines Moxsy’s “Spin to Win” Martial Artist Monk into a polished mapping and bossing build for Patch 0.5. The core idea is to summon spinning clone monks via Holo Form Technique that channel Whirling Assault, while the player layers buffs and freezes enemies for huge damage. After minmaxing support gems and the buff rotation, the creator reports comfortably clearing T15 maps on roughly four to five divines of mostly self-crafted gear.

The build is primarily physical but gains over 100% of damage as extra elements, letting it freeze, chill, and shock enemies without needing resistance penetration. A key enabler is generating large numbers of power charges, which spawn additional clone monks and fuel the damage and defensive layers.

Pros & Cons

Pros

  • Clears T15 maps comfortably with a relatively modest divine budget.
  • Chill and freeze provide strong survivability on a melee build by slowing and locking down enemies.
  • Power charge generation is cheap and easy via the gloves plus ascendancy combo.
  • Strong elemental scaling without resistance piercing thanks to freeze interactions.

Cons

  • Single-target damage depends heavily on keeping every temporary buff active; boss damage suffers if the rotation lapses.
  • Mana can be tricky early until expensive instilled passives are unlocked.
  • The buff setup and boss rotation add meaningful complexity for new players.
  • Some best-in-slot upgrades (instilled Well of Power, Headhunter) are costly and gated behind questlines or currency.

Key Skills

  • Holo Form Technique + Whirling Assault: Summons clone monks that spin and hit enemies; with power charges it summons two additional monks for more damage. Supported by Close Combat, Magnified Area, and Heavy Swing.
  • Holo Focus (Bells): Constantly summons bells used mainly for armor breaking, supported by Brutality, Urok’s Smelting armor break, and cooldown recovery; instantly broken to apply massive increased physical damage.
  • Shattering Palm: Mobility, combo, and rage generator that coats enemies in ice and triggers freezing explosions; supported by Ancestral Call, Elemental Armament, Ice Bite, and Rage.
  • Rend: Cast once per cycle with a power charge to grant a long-duration buff giving 50% of damage as lightning (extended past 20 seconds via skill-effect-duration on weapon set two).
  • Charge Staff: Adds flat lightning per power charge consumed, empowering quarter staff attacks before laying down bells.

Supporting marks include Freezing Mark for mapping and Mark of Siphoning, Charged Mark, and Eternal Mark for bossing leech and guaranteed shock.

Gear & Anointments

Key uniques are the Lok’tonial Caress gloves (transformed under Way of the Stone Fist to grant power charges to allies on hit, around two exalts) and the Vestige of Darkness helmet (free blind plus physical damage contributing to chill and freeze buildup). The weapon is a high-physical quarter staff that should retain crit chance for the eventual crit-scaling endgame. Rings and amulet prioritize added physical, lightning, and cold damage, with plus-two to melee skill levels being the most important amulet stat. Body armor and boots stack evasion, life, energy shield, and resistances; jewels add crit chance, crit damage, energy shield, and freeze buildup. Specific uniques to be confirmed against the source video. Later upgrades include Headhunter and Resolute coil-type chest options.

Endgame Notes

Boss damage hinges on a tight rotation: stack six power charges off bells, activate Charge Staff and Rend before the fight, then apply marks, throw the four-punch Shattering Palm combo for rage, drop a Tempest Bell with Rage Forged, and hold the spin while the clone monks freeze and delete the boss. Mana is solved late by instilling the Well of Power notable (which returns max mana per power charge consumed), gated behind a Liquid Emotion of Fear and the Delirium questline.

Credits & Source

Build credited to Moxsy. See the source video for the full build’s gameplay footage + voice commentary: SPIN TO WIN MARTIAL ARTIST! (Day 2 Update).

Credits & Source

Original build by:Moxsy

This page is a summary written in our own words. For full context, voice commentary, and gameplay footage, please watch the original video.