Monk · Martial Artist

SPIN TO WIN! Whirling Assault League Starter Martial Artist | PoE2 0.5

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Patch0.5Last updated2026-05-25
Source videoOpen on YouTube

This page summarizes the video above. Full credit and detail belong to the creator. — SPIN TO WIN! Whirling Assault League Starter Martial Artist | PoE2 0.5(May 24, 2026)

Ratings

League Start5/5
Bossing4/5
Mapping3/5
Budget Friendly4/5
Endgame4/5
Complexity4/5

Overview

This is a lightning-flavoured Whirling Assault league starter built around the Monk’s new Martial Artist ascendancy in patch 0.5. The early ascendancy points push the build toward gloves rolling flat critical chance, cooldown recovery, and onslaught-on-hit, which then snowball into one of the cheaper power-charge engines in the league: prime enemies for heavy stun, proc the stun, gain charges, and dump them into Falling Thunder.

The build leans on Hollow Palm for damage scaling without a real weapon, so gearing stays cheap on the league economy — quarter staves are placeholder until the notable comes online, and the offensive payload moves to flat lightning rolls on rings and gloves. Defense layers evasion and energy shield to play nice with Hollow Palm, with armour rolls used opportunistically while levelling.

The creator (Ulfhednar) leveled the original variant on Titan during the leak weekend, then pivoted to Martial Artist for the live league because the new ascendancy’s gloves and onslaught-on-hit nodes scale the spin core more aggressively than the Warrior version did.

Pros & Cons

Pros

  • Cheap to start — no mandatory uniques, scaling moved off the weapon by Hollow Palm so rare quarter staves are fine until the notable lands
  • Two distinct gameplay modes built in: a fully fleshed-out 1–41 campaign rotation and a streamlined endgame rotation once Whirling Assault and Tempest Bell are online
  • Strong single-target — Falling Thunder consumes power charges for big multiplicative damage, with the creator citing one-phase boss kills
  • Power-charge generation is multi-source (Wing Blast stun, Killing Palm, Mantra of Destruction + Lineage support) so the build rarely runs dry
  • Lightning Attunement + flat lightning on jewellery gives easy shock application as a setup for Sifting Strike’s charge conversion

Cons

  • Button-heavy in the campaign phase: Wind Blast → Wing Blast → Falling Thunder plus Rend and Devour for buffs is a lot of inputs before the kit collapses at level 41
  • Hollow Palm pushes you onto evasion/ES gear, so you give up the armour comfort blanket while levelling
  • Endgame map clear is decent but not the build’s selling point — clear comes from Wing Blast pack explosions, not a true magnifying mechanic
  • Mana can spike at higher gem levels; the creator hedges with Constricting Command + Defy as a backup option but the surrounded passives sit far on the tree
  • A few moving parts are still patch-dependent (the plus-skills nerf, level-1 Brink support, gem level 3 Wing Blast timing) so expect early-league iteration

Key Skills

  • Whirling Assault — endgame combo generator, comes online at level 41 and feeds the rest of the kit
  • Falling Thunder — primary boss killer; multiplicative damage per power charge consumed, paired with Charge Perfusion and Perpetual Charge for retention
  • Wing Blast — AoE explode tool and movement skill; main pack-clear button once Vyvern’s Talisman is socketed
  • Sifting Strike — converts a shock into a power charge on demand, the workhorse setup hit for the boss rotation
  • Tempest Bell — endgame single-target multiplier dropped after Whirling Assault generates the combo
  • Mantra of Destruction — late-game spirit anchor for sustained power-charge generation with Lineage support

Gear & Anointments

Quarter staff with physical damage and attack speed (or +skills, patch-dependent) until Hollow Palm Technique unlocks, then the weapon stops mattering. Stat priorities sit on rings and gloves: flat lightning damage is the top roll, followed by resistances and attributes. Hollow Palm pushes the chest and helmet onto evasion + energy shield bases. The creator flags the Martial Artist’s first two ascendancy points as the highlight — gloves rolling flat crit chance, cooldown recovery, and onslaught-on-hit. Specific uniques and anointments aren’t called out in the source video; the build is intentionally rare-friendly for a league start.

Endgame Notes

Boss rotation locks into Whirling Assault for combo → Tempest Bell drop → shock application via Whirling Assault’s lightning attunement → Sifting Strike to convert shock to a power charge → Falling Thunder for the burst, with Infernal Cry layered in for a sub-50% damage spike before the big hit. Outside of bosses, Charge Staff fills the gap as a flat-lightning buff plus a free projectile. The creator commits to keeping the planner updated through the league as the endgame tree solidifies.

Credits & Source

Build credited to Ulfhednar. See the source video for the full leveling rotation, passive tree, and gem priority footage: SPIN TO WIN! Whirling Assault League Starter Martial Artist | PoE2 0.5.

Credits & Source

Original build by:Ulfhednar

This page is a summary written in our own words. For full context, voice commentary, and gameplay footage, please watch the original video.