Overview
This is the endgame update to a Martial Artist Monk built to complete any endgame activity without mirror-tier gear. The creator deliberately avoids the most expensive items — no Rakiata’s Flow, no Mageblood — and still posts footage recorded at 200% Delirious effect, which alone hands the build around 67% damage reduction to everything. The point is accessibility: a Hollow Palm monk that scales crit and physical damage hard while staying tanky enough to farm the hardest content.
What pushes the damage into “nuclear” territory is a stack of multipliers layered on top of a crit Hollow Palm base. Predator’s Mark counts allies — including the clone wolves — so it instantly caps a roughly 50% increased-damage-taken debuff on bosses. Killing Palm with Blazing Critical generates rage and power charges while you wait out boss role-play phases, and the weapon-swap setup brings the Wracked Vengeance buff up to a 20-second duration via stacked skill-effect duration.
Defensively the build leans on evasion and the reworked 0.5 deflection formula: blinding enemies pushes deflection toward 90%, translating into ~40% damage reduction that matters enormously against juiced bosses. Layered with a large energy-shield pool and high movement speed, it stays comfortable while mapping and survives pinnacle-tier hits.
Pros & Cons
Pros
- Deletes bosses in seconds — Predator’s Mark + Killing Palm + rage stacking is a huge single-target spike
- Viable at 200% Delirious and into pinnacle / heavily-juiced content
- Built without mirror-tier uniques; most gear is self-crafted or cheap
- Strong defensive layering through evasion, deflection and energy shield
- High movement speed keeps mapping fluid
Cons
- An endgame update, not a fresh-league starter — expects a level-95+ character and a ~40–50 divine weapon
- No longer a true one-button build; boss fights now need extra skills and weapon swapping
- Crit / charge management adds execution overhead
- Mapping clear is solid but not the build’s headline strength
Key Skills
- Hollow Palm (main form) — the damage core, scaling crit and physical; single-target links include Wracked Vengeance, Armour Break, Heavy Swing, Blind and Heft
- Predator’s Mark (Pounce) — marks the target for ~50% increased damage taken once allies are counted; Mark for Death + Prolonged Duration
- Killing Palm + Blazing Critical — cooldown reset on Ghost Bells, generates power/frenzy/endurance charges and rage during boss role-play
- Charge Infusion / weapon-swap buff — the Wracked Vengeance buff stretched to ~20 seconds via skill-effect duration
Gear & Anointments
The weapon is the most expensive piece (~40–50 divine), a crit / increased-physical / +level-to-all-attack-skills base — looted and crafted up rather than bought perfect. Gloves are corrupted for two sockets running perfect runes, supplying evasion, energy shield and power-charge-on-hit. Helmet and body armour stack energy shield, resistances and deflection rating; boots prioritise ~35% movement speed plus a large evasion roll. The amulet is anointed with Well of Power to solve mana sustain, supported by a Lyana’s mana-regen flask and a mana-regen ring roll. Jewels (Heart of the Wilds-style unique plus crit timeless/rare jewels) add crit chance, crit damage, extra chaos damage and energy shield. Confirm exact item names and rolls against the source video.
Endgame Notes
The build targets the hardest content the patch offers: 200% Delirious maps, pinnacle bosses and heavily-juiced encounters, with item-rarity idols slotted while farming. Ascendancy runs the Hollow Palm technique nodes alongside Runic Meridian and Way of the Stonefist, with rune choices (Glossia, curse-effect, recovery, movement speed) tuned per slot.
Credits & Source
Build credited to Peuget2. See the source video for the full build’s gameplay footage and voice commentary: The Best Endgame Build! 200% Delirious Viable - Nuclear Assault Martial Artist Monk.
