Overview
Adventurest Gaming’s Supporting Fire Tactician is a Mercenary league-starter built around a three-stage leveling progression: a brief crossbow opener for the first six levels, a minion phase from level 6 through ascendancy, and the namesake Supporting Fire skill from level 22 onward once Tactician unlocks. Once Supporting Fire comes online, the build leans on Skeletal Snipers and a later Wolf Pack of summons, with Flame Wall and Fire Attunement layered in to ignite enemies as a damage-over-time backbone.
The selling point is gear independence — the creator stresses that all you really need to clear the campaign is +1 to minion skills on a sceptre and a +minion-skills helmet, both of which appear reliably at act vendors. Everything beyond that is an upgrade, not a requirement. The result, in the creator’s own words, is “one of the easiest campaign runs I’ve had in a long time.”
Pros & Cons
Pros
- Cheap to start: the only mandatory gear is a +1 minion sceptre and a +minion-skills helmet, both vendor-available
- Smooth power curve — the minion phase covers the awkward early levels, Supporting Fire unlocks at 22 and snowballs from there
- Strong personal survivability with Raging Spirits acting as a panic-button damage layer when summoned minions die
- Ends the campaign in a max-block setup, which the creator highlights as the comfort layer
Cons
- The first six levels with crossbow are the worst part of the run — gear-starved and slow until level 6 unlocks minions
- Known bug: Supporting Fire’s cooldown locks during boss phase transitions; the workaround is to manually unsocket a support gem to reset it
- Stun threshold matters more than usual because being stunned mid-cast triggers a full cooldown reset on the main skill
- The video is a leveling guide only — endgame, mapping, and pinnacle strategy are deferred to the creator’s planned follow-up series
Key Skills
- Supporting Fire — main Tactician trigger skill once unlocked at level 22; ignites via Fire Attunement support
- Skeletal Snipers — primary minion damage; scales with +minion gear and the minion-cooldown-reduction passive cluster
- Wolf Pack — secondary minion layer added in Act 3, supported by Heavy Swing for shock on bosses
- Raging Spirits — personal survivability layer that fills in when summoned minions die
- Flame Wall — early-game ignite enabler that bridges the gap until Supporting Fire is online
Gear & Anointments
The creator’s mandatory shopping list is intentionally short: a +1 minion sceptre (vendors in Grelwood are a reliable source) and a +minion-skills helmet (Act 4 vendors carry these reliably enough that the creator found two in a single run). A Black Brite fur plate dropped during the run and served as the chest piece. The crafted campaign-end weapon shown in the video used desecrate + Jawon + exalt slams to land +minion-skills as a suffix, but the creator treats that as a lucky bonus rather than a build requirement.
Endgame Notes
The video is explicitly a leveling guide and stops at the Act 4 boss. Endgame, mapping, and pinnacle-bossing strategy are deferred to the creator’s planned follow-up series — refer to the source channel for those instalments.
Credits & Source
Build credited to Adventurest Gaming. See the source video for the full gameplay walkthrough, vendor checks, and skill-tree screenshots: The EASIEST League Starter in 0.5 — Supporting Fire Leveling Guide.
