Witch · Lich

Witch Minion League Starter | Path Of Exile 2 0.5 | Return Of The Ancients

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Patch0.5Last updated2026-05-21
Source videoOpen on YouTube

This page summarizes the video above. Full credit and detail belong to the creator. — Witch Minion League Starter | Path Of Exile 2 0.5 | Return Of The Ancients(May 21, 2026)

Ratings

League Start5/5
Bossing4/5
Mapping3/5
Budget Friendly5/5
Endgame2/5
Complexity2/5

Overview

This is a pure summoner build that hands clear and single-target over to the minion roster — your job is to keep raging spirits up and let everything else do the killing. The opener is the classic Witch unearth + contagion combo while skeletal snipers and raging spirits stack up; by act three a 50-spirit Vow Guard spectre joins the team and the grenade-throwing variant carries you through the rest of the campaign into early maps.

It is pitched explicitly as a league-starter and campaign walkthrough: gear requirements are near zero, the rotation is one to two buttons, and patch 0.5 left minion mechanics intact (no major nerfs, with quality-of-life and bug fixes carrying over). Both Lich and Infernalist work on the same skill plan, with the passive tree branching late based on which ascendancy you pick.

Pros & Cons

Pros

  • One-button mapping and a second button for bosses — extremely beginner- and casual-friendly
  • No required uniques; scales off easy-to-find affixes (+to minion skills, +spirit)
  • Strong campaign bossing once the Flame Wall + Skeletal Sniper command (gas arrow) combo comes online
  • Works on either Lich or Infernalist, so you can pick whichever ascendancy you prefer
  • Cheap to start, with a clear upgrade path through scepters, helmets, chest spirit, and amulet rolls

Cons

  • Positioned as a transition build into early mapping, not a pinnacle endgame build
  • Single-target leans hard on the snipers’ command cooldown — without enough cast or cooldown recovery the gas arrow can feel sluggish
  • Spectre power spikes are tied to specific drops (the grenade-throwing Vow Guard in act three’s Utzaaw area), so a bad disenchant on the wrong spectre costs a scarce uncut gem
  • Sensitive to spirit budget; minion count and therefore DPS scale directly with chest, amulet, and scepter rolls

Key Skills

  • Summon Raging Spirits — primary clear; the always-on minion swarm that feeds damage into Flame Wall
  • Flame Wall — buffs sniper arrows passing through it and triggers the “hit recently” minion damage node
  • Skeletal Snipers — backbone damage minion; their command sends a gas arrow that detonates on Flame Wall fire for big single-target bursts
  • Bind Spectre (Vow Guard) — picked up in act three Utzaaw, look for the 50-spirit grenade-throwing variant for the explosive/oil grenade kit
  • Unearth + Contagion — early-acts clear combo before the minion roster is fully built; corpses spread contagion across packs

Gear & Anointments

Weapon archetype is a minion scepter (or scepter + shield once block becomes useful in act four). Prioritize +to minion skills on the scepter, then helmet, then amulet — every additional minion skill level multiplies the whole roster. Chest piece should target spirit so you can fit more minions in the budget; the creator notes act three is when chest spirit rolls start appearing reliably.

No uniques are required to make the build function. A handful of unique pieces are recommended as cheap upgrades once you hit interlude / early mapping, but the build’s selling point is that it works with whatever drops. Specific item names should be confirmed against the source video for the up-to-date recommendation list.

For jeweler’s orb priority: snipers and the Vow Guard spectre first, then raging spirits, then the rest. A typical spirit allocation is two snipers (enough to keep two gas-arrow charges rolling) and as many Vow Guards as the budget allows.

Endgame Notes

The creator is upfront that this is an interlude / early-mapping setup designed to farm enough currency to transition into a stronger endgame build. It is not pitched as a pinnacle or T15+ guide — treat it as the bridge from campaign to your first “real” map build.

Credits & Source

Build credited to LugoHQ. See the source video for the full passive tree walkthrough, per-act skill loadouts, and the written guide linked in the video description: Witch Minion League Starter | Path Of Exile 2 0.5 | Return Of The Ancients.

Credits & Source

Original build by:LugoHQ

This page is a summary written in our own words. For full context, voice commentary, and gameplay footage, please watch the original video.