Farming Guide

200% Delirium + Breach Is COMPLETELY BROKEN! � PoE 2 Ancients Mega Juice

deliriumbreach
Patch 0.5 Last updated 2026-06-22
Source videoOpen on YouTube

This page summarizes the video above. Full credit and detail belong to the creator. — 200% Delirium + Breach Is COMPLETELY BROKEN! � PoE 2 Ancients Mega Juice(Jun 22, 2026)

Strategy

This is a layered juicing strategy that stacks 200% delirium on top of fully breach-specced city maps. The payoff comes from unstable breaches that, when stabilized, spawn extra rare monsters. Those rares die into the delirium reward multiplier, and the loot explosions are where the currency lives. The creator tested it late in the league and pulled 22 raw divine out of six maps, so it remains strong even past the early rush.

The core of the setup is a city map running all four breach tablets, reached by spawning a Grand Delirium Mirror and selecting a city as your reflection area. City biome is non-negotiable here because only a city gives you the four tablet slots the strategy depends on. You then stack delirious percentage on the surrounding travel maps until you hit 200% before committing to the juiced city run.

This is a build-gated method, not a beginner farm. If your character cannot reliably clear 200% delirium, the tougher monsters from monster effectiveness will stall or kill you and the whole investment is wasted. Bring something that already handles deep delirium comfortably.

Atlas Tree & Setup

The map master should be Jayto. The mods that matter are Unexpected Missions (corrupted waystones gain one extra random modifier), Unforeseen Threats (helps locate anomaly maps), and Partial Translation (randomly grants 0-40% increased effect of explicit tablet modifiers for more juice). The fourth slot is flexible. Doriani is a fallback if you want extra revives and prefixes (Evolutionary Pressure, Stitch, Master Radiated, Improved Calibration).

On the atlas: fully invest the Breach cluster, taking increased effectiveness of rare monsters, the consume-additional-Breachstone node, and increased damage of created skills. On Delirium, take everything plus “Delirium fog spreads to four-plus maps” so the setup spreads more easily. On the main tree, stack rare monster density everywhere: rogue exiles, increased rarity (preferred over effectiveness), increased rarity of items dropped by rare monsters, plus the currency, pack-size and rarity masteries. Swap forest rare-monster nodes to lineage supports only if you pivot to anomalies. Exact node IDs and cluster names are specifics to confirm against the source video.

Investment & Returns

  • Investment: ~16-17 divine per cycle. Run three rare breach tablets (the wanted mods are “unstable breaches in map spawn three additional rare monsters” and increased monster effectiveness, roughly 5-6 div each; skip the increased-rarity variant since it inflates the price) plus one cheap unique breach tablet. On the unique, you only care about “spawn additional rare monsters when stabilized” rolled to 5 (range 2-5) and “breaches in map have reduced pack size” pushed as low as possible. Waystones are cheap to roll: alch, exalt up to six mods, aim for item rarity plus monster effectiveness combined at 60% or higher, then corrupt.
  • Returns: six maps yielded 22 raw divine (about +6 net before extras), plus a Simulacrum, a reliquary, belts, an exceptional brim helm, liquids and roughly 49 chaos in side currency.
  • How it scales: more rare monsters and higher combined item-rarity/effectiveness directly multiply the loot, so pushing those rolls higher and clearing more breaches per map raises yield. The unique-tablet Simulacrum drops are the lottery upside (voices can be worth thousands of divine).

Step-by-step

  1. On travel maps heading toward a city, run delirium tablets (any mods) to spawn a Grand Delirium Mirror.
  2. Clear the map bosses, pick the mirror, and select a city as the reflection area so you get four tablet slots.
  3. Build up delirious percentage on the surrounding maps until you reach 200% (kill rares and the boss; delirium tablets with increased rare monsters speed this up).
  4. Roll your waystones: item rarity plus monster effectiveness combined at 60% or higher, then corrupt for the Jayto bonus.
  5. On the city map (confirm biome reads “city”), slot all three rare breach tablets plus the unique breach tablet.
  6. Run the maps and clear every breach, killing the magic monsters around the edge before the center for better rewards.
  7. Collect, sell catalysts and surplus tablets, then rinse and repeat.

Risks

  • Build requirement is strict: 200% delirium with monster effectiveness will punish anything that cannot clear it cleanly, and a death (the creator lost one of ten maps) burns the whole map’s investment.
  • Corrupting waystones can reroll your rarity/effectiveness, so re-check the rolls and discard maps that drop below the 60% threshold.
  • The five-divine-plus tablet cost is real upfront spend; a few bad maps can leave you down before the variance evens out.
  • Returns are swingy. The big paydays (Simulacrum voices, reliquary drops) are luck-dependent, so judge profitability across many cycles rather than a single run.

Credits & Source

Method credited to Warlug. See the source video: 200 Delirium Breach is Completely Broken.

Credits & Source

Original build by: Warlug

This page is a summary written in our own words. For full context, voice commentary, and gameplay footage, please watch the original video.