Strategy
This is a Breach farming strategy that prints at least 40 Divines an hour on a cheap setup. After three weeks of farming Breach the creator distils everything into one method: stack Breach quantity, run city biomes to cap your splinters fast, and lean on ring bases as the main payout. It’s positioned as the go-to once you’re tired of Expedition and Ritual, and the entry cost is only a few Divines, so it’s accessible for most mapping characters.
The key insight is that cheap, focused tablets beat expensive fancy ones. Instead of chasing rare-monster Breach tablets that barely returned 1–2 Divines per map, you run plain increased-quantity-of-Breach tablets and let volume plus good atlas trees do the work. City biomes let you cap Breach within seven to nine maps and constantly throw Citadels and anomaly maps at you for bonus fragments and lineage gems.
Atlas Tree & Setup
Run T16 maps with a Doryani (or Jayo) scarab-equivalent setup and irradiated mods so rare mobs hit item level 82 — that’s what makes them drop level-20 gems, exceptional bases, and the valuable ornate wound gift ring bases (~240ex each). Use four tablets with at least 55% increased quantity of Breach so you can run city biomes. In the Breach atlas tree prioritise ornate wound gifts (ilvl 82), effectiveness, modifiers, and increased number of skills. In the Genesis/farming tree, spec toward rings (mnemonic rings) and catalysts for steady currency. Keep ~110% waystone drop chance for extra Citadel fragments. Specifics to confirm against the source video.
Investment & Returns
- Investment: low — a 3–5 Divine setup depending on whether you push T16s or T15s; tablets cost ~100–250ex for the quantity rolls.
- Returns: high — at least 40 Divines/hour, with ring crafting pushing toward a couple hundred Divines/hour for the patient.
- Scaling: ring bases (mnemonic / breach rings) are the jackpot — non-fractured bases sell 35–40 Divines, crafted rings 360–700 Divines, and a +1 to level of all spell skills base can hit 2,000–2,800 Divines.
Step-by-step
- Build four tablets with 55%+ increased quantity of Breach.
- Run T16 city-biome maps with a Doryani irradiated setup for ilvl 82 rares.
- Cap Breach within ~7–9 maps; grab Citadel fragments (use waystone drop chance for extras).
- Spec the Breach atlas tree into ornate wound gifts, effectiveness, modifiers, more skills.
- In the Genesis tree, target rings and catalysts.
- Collect ring bases (mnemonic / breach rings) and ornate/signate wound gifts (ilvl 79 is fine and far cheaper than 82).
- Sell non-fractured bases as-is, or craft them; place spare rings to print Grasping Mail body armour for extra ~30 Divine sales.
Risks
- Expensive rare-monster Breach tablets are a trap solo — only worth it in a party.
- Item level 82 wound gifts are NOT worth it over ilvl 79; the creator confirmed 82 didn’t pay off.
- Ring jackpots are high variance — most pairs are nothing; the value comes from volume and crafting.
- T16 demands a capable character; T15 is the cheaper, safer fallback at slightly lower yield.
Credits & Source
Method credited to ASaVeQ. See the source video for the full tree screenshots and map showcases: The Insane Currency Farm Strategy PoE 2 0.5 (50d Per Hour).
