Strategy
This setup reworks the summoning-circle boss rush around Delirium so that income no longer hinges on a single lucky Jamanra spawn. Earlier versions of the strat leaned on rare, bot-swept tablets and could go 10–20 city maps without the Citadel boss showing up. Here every map is fogged with Delirium, so each run pays out a steady stream of Simulacrum Splinters (roughly half to a full Simulacrum per map, with a Simulacrum around 3.6 Divine at recording time) on top of the Jamanra lottery.
City maps still chase Jamanra: Warlord’s Vendetta, Bring Me Your Leader and the Delirium node I See Your True Nature all add chances for a Citadel boss to appear, whether from summoning circles or from activating mirror shards. Travel maps switch focus to Fracturing Orbs (about 8 Divine) via From Distances Untold on cleansed areas, plus Breach Strongholds for the Hive Colony sack (around 15 Divine).
It suits players who want a consistent, interactive farm rather than a high-variance boss lottery, and whose build can at least handle 100% deliriousness.
Atlas Tree & Setup
- City maps: four Delirium tablets with increased Simulacrum Splinters, plus quantity of Waystones and an additional summoning circle. Use a corrupted Waystone with at least 120% Waystone drop chance. On Jado’s tree take Unexpected Missions, Keen Appraisal and a flexible last node (Ancient Activations, Long Days, etc.).
- Travel maps: Delirium tablets with Simulacrum Splinters and an additional summoning circle (Waystone quantity is pointless here, Jamanra only spawns in cities). On Doriani’s tree take Volatile Connection (15% chance to make the area cleansed), Disengage Safeties, Evolutionary Pressure and Improved Calibration.
- Cleansed zones (after killing the corrupted nexus boss): an Irradiated tablet with an extra rare modifier on unique monsters, so you can swap Disengage Safeties for Dam the River. One such tablet per ~10 maps is enough because the 5% Fracturing Orb chance only needs a single extra modifier.
- Breach tree: pick the second line so a single Breachstone opens a Stronghold, then go straight for the Hive Colony.
- Sacred Reservoir / rare maps: Visions of Paradise plus a Master Domain tablet with the Forest tag, and Forest mastery set to lineage supports.
Investment & Returns
- Investment: low. City and travel tablets cost roughly 1–5 Chaos with hundreds listed; Breachstones about 2.5 Divine.
- Returns: mid and steady. Simulacrum Splinters every map, Fracturing Orbs from cleansed areas, 15 Divine Breach sacks, plus occasional big Jamanra and lineage-gem hits.
- Scales with how far your build can push deliriousness and how many cleansed areas you unlock.
Step-by-step
- Roll city Waystones: identify, Vaal, add two Exalted Orbs, then corrupt. Keep the 120%+ drop-chance ones for cities and save the 140%+ ones for Citadels.
- In city maps, clear everything, pick up every mirror shard, kill the boss, then complete every summoning circle.
- In travel maps, check for white lightning pillars. Cleansed: run every summoning circle for the Fracturing Orb chance. Not cleansed: skip the circles and rush the boss.
- Path straight to corrupted nexuses and kill the boss there to convert the region into a cleansed zone, then run those maps with the Irradiated setup.
- Use Breachstones on Strongholds and beeline the Hive Colony. Use Audience with the King to unlock bugged or unreachable special maps.
Risks
- 200% deliriousness stops splinters from auto-collecting and is only worth it if the build is very safe.
- Summoning circles can bug out; follow the creator’s monolith routine from the previous video.
- Unique-monster-mod tablets are popular with companion builds and can spike in price.
- The idea that Waystone drop chance boosts lineage drops on special maps is unproven; the creator only vouches for it on Citadel fragments.
Credits & Source
Method credited to Mezuman. See the source video: THIS FARM CAN FUND YOUR ENTIRE BUILD… DELIRIUM & SUMMONING CIRCLES - POE2 0.5.5 Forbidden Rites.
