Druid · Spiritwalker

The Monkey is literally ONESHOTTING BOSSES! - Spiritwalker Endgame Build

chaoslightningminionaoeevasionblock
Patch0.5Last updated2026-05-31
Source videoOpen on YouTube

This page summarizes the video above. Full credit and detail belong to the creator. — The Monkey is literally ONESHOTTING BOSSES! - Spiritwalker Endgame Build(May 31, 2026)

Ratings

League Start2/5
Bossing5/5
Mapping3/5
Budget Friendly2/5
Endgame5/5
Complexity4/5

Overview

This build is GhazzyTV’s high-budget evolution of the Spiritwalker companion setup, built around a tamed beast monkey that delivers absurd single-target burst. The headline number is real: hits in the 12 million range against bosses, which is where the “oneshotting” reputation comes from. The monkey is the star because the game quietly handed it a 25% base critical chance, so its crit scaling dwarfs the visually identical Yeti companion.

The Trusted Kinship keystone lets the character run two companions at once. The monkey (a Silver Fist tamed unique boss, later swapped to the Sakoa headcrusher version for maps) provides the damage, while a Wolf Pack rides alongside as a second minion. A large share of the damage is chaos, layered through wither application, right-handed darkness, entropic incarnation and a grip of evil, then topped off with crit strike multiplier.

The creator frames this as an endgame, high-budget push rather than a starter project. Many of the listed upgrades cost divines individually, and the defensive profile only feels comfortable once evasion investment is high. Early on the low minion count makes the character a target; at full investment it reads like a tank.

Pros & Cons

Pros

  • Enormous single-target burst from the crit-stacked monkey companion (multi-million hits on bosses).
  • Layered chaos damage through wither, entropic incarnation and grip of evil scales hard once geared.
  • Strong defensive ceiling at high budget: capped block deflection (95%), heavy evasion, plus ward-driven Reputation and passive Blind.
  • Flexible companion choice — Wolf Pack works the whole way through, with an optional tamed beast (Haste aura) at high budget.

Cons

  • Severe attribute starvation and resistance pressure, especially once Idolatry and minion-damage suffixes are layered on.
  • Low minion count means enemies target the player directly; weak until evasion investment is high.
  • Many of the key upgrades (Cath’s Brilliance, From Nothing, Carved Majesty source) are extremely expensive.
  • Defensively fragile in the early and early-endgame stages before the gear comes online.

Key Skills

  • Tamed Beast Monkey — the primary damage companion; crit scaling off its 25% base crit chance carries single-target.
  • Wolf Pack — second companion that applies wither and acts as a defensive body between the player and enemies.
  • Pain Offering — supported by Brutus’s Brain so it survives boss AoE that would otherwise wipe offerings.
  • Reputation — block-triggered defensive aura applying weakness around the player; pairs with ward investment.
  • Muster Support — added to the monkey for roughly 7% more damage once reservation efficiency frees up the spirit.

Gear & Anointments

The weapon centerpiece is Tyranny’s Grip, upgraded twice on the Verium anvil, slotted with Greater Rune of Leadership for a slight edge over an iron rune. It also helps the build’s chronic attribute starvation by supplying strength. The rest of the kit is evasion-based gear, with ward crafted onto boots and gloves (at least 100 ward) so Reputation can be used. A high-budget Idolatry setup drives reservation efficiency but pressures resistances and attributes hard.

  • Tyranny’s Grip — best-in-slot weapon, upgraded twice; double Greater Rune of Leadership if two sockets.
  • Cath’s Brilliance — slotted purely for passive Blind around enemies, not its damage.
  • From Nothing (Black Flame) — major jewel upgrade enabling vile mending without oiling it.
  • Romero’s Requital — placed on the companion as a stronger Loyalty replacement.
  • Scepter choice is flexible: a purity scepter eases minion modifiers on rings and grants free auras, while a rattling scepter scales Muster harder. Specific additional uniques to be confirmed against the source video.

Endgame Notes

This is positioned firmly as an endgame, high-budget guide. Block deflection caps at 95%, so the creator drops avoidance nodes once the cap is hit naturally. Companion survivability is sustained by oiling vile mending (after the first Delirium quest stage) and a minion elemental resistance jewel. A tamed beast with a Haste aura — farmed by resetting the Infested Barrens troubled camp in Act 3 until a Haste rare spawns — is only worth running at the highest budget where defenses no longer suffer from being hit. The creator notes a future Soul Keeper army-of-minions variant using Shieldman’s Effigy is planned.

Credits & Source

Build credited to GhazzyTV. See the source video for full gameplay + commentary: The Monkey is literally ONESHOTTING BOSSES! - Spiritwalker Endgame Build.

Credits & Source

Original build by:GhazzyTV

This page is a summary written in our own words. For full context, voice commentary, and gameplay footage, please watch the original video.