Witch · Infernalist

The Most INSANE Infernalist COC Armour Stacker 1000 Comets PER SECOND Showcase - PoE2 0.5

lightningcoldfirespelltriggeraoearmour
Patch0.5Last updated2026-10-09
Source videoOpen on YouTube

This page summarizes the video above. Full credit and detail belong to the creator. — The Most INSANE Infernalist COC Armour Stacker 1000 Comets PER SECOND Showcase - PoE2 0.5(Aug 31, 2026)

Ratings

League Start1/5
Bossing3/5
Mapping4/5
Budget Friendly1/5
Endgame3/5
Complexity5/5

Overview

This Infernalist revives the Cast on Crit idea after the Blood Mage version was nerfed. Spark deals enough damage to proc a stack of meta gems — Cast on Critical, Cast on Elemental Ailment twice (one from an Absent amulet) and Elemental Invocation — each loaded with Comet supported by Spell Cascade. The result is a screen permanently carpeted in Comets, and the Comets can be swapped for any other spells for an even flashier rainbow variant.

The resource problem is solved by Pyromantic Pact: mana is replaced by Infernal Flame, and filling it deals fire damage based on maximum life plus energy shield. A budget version goes Chaos Inoculation with Ward as the real health pool, so every Infernal Flame overflow only costs a single point of damage — effectively infinite mana. The showcased min-max version instead stacks armour, deliberately lowers life and removes energy shield so the self-damage is absorbed, letting the build stay in low-life range for extra multipliers.

Low life allows Atziri’s Communion socketed into Trinity (about 36% more elemental damage), plus Execute and Pain Attunement, for roughly a 2.3x combined damage boost, and Bringer of Flame boosts ignites to proc Cast on Elemental Ailment more often. It is primarily a spectacle build — the creator openly questions the practicality of a design that lags the server.

Pros & Cons

Pros

  • Absurd spell volume: around 800 Comets per second in dense content
  • Effectively infinite casting through Infernal Flame mitigation
  • Comet slot can be swapped for any spells
  • A cheaper Chaos Inoculation + Ward variant exists

Cons

  • Shines only in very dense maps (breaches, pack-size juiced T16s)
  • Min-max version is extremely expensive and gear-specific
  • Self-damage must be tuned carefully or the character kills itself
  • Heavy screen clutter and server lag; tough on weaker hardware

Key Skills

  • Spark — the hitting skill that crits and ignites to drive the triggers
  • Comet + Spell Cascade — the triggered payload in every cast-on
  • Cast on Critical / Cast on Elemental Ailment — main trigger engines
  • Elemental Invocation — fourth trigger source
  • Pyromantic Pact — converts mana costs into Infernal Flame

Gear & Anointments

A sceptre provides spirit and an extra mana prefix to raise maximum Infernal Flame; an Absent-style amulet grants the extra Cast on Elemental Ailment. Helmet, gloves and boots are evasion/armour hybrids with Runic Ward, converted to armour by Iron Reflexes because their low strength requirements keep life down. Mageblood with Basalt and Granite pushes armour above 30,000, and a Flesh Crucible with Eldritch Battery and less maximum life strips energy shield and life to cut Infernal Flame damage to about 17 per proc. A ring with mana cost efficiency further reduces how often Infernal Flame fills. The budget variant is listed in the creator’s Mobalytics guide.

Endgame Notes

The creator tested the build in a pack-size T16 city map between three breaches. Normal monster density felt too sparse for the build to really get going.

Credits & Source

Build credited to GL1TCH3D. See the source video for the full build’s gameplay footage + voice commentary: The Most INSANE Infernalist COC Armour Stacker 1000 Comets PER SECOND Showcase - PoE2 0.5.

Credits & Source

Original build by: GL1TCH3D

This page is a summary written in our own words. For full context, voice commentary, and gameplay footage, please watch the original video.