Tempest Bell
Attack
- Tier
- 1
- Level
- 1 – 20
- Cost
- 14 – 98 Mana
- Attack Speed
- 120% of base
- Cooldown
- 0.50s
- Requires
- Level 1 – 90, 2 – 79 Dex 2 – 79 Int
- Requires
- Quarterstaves
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
- Bell duration is 6 seconds
- Bell is destroyed after +10 Hits
- Can be Ancestrally Boosted as though a Strike
- Requires 4 Combo to use
- This Skill loses Combo if it generates no Combo for 8 seconds
- Limit (1-3) Bells
Additional Effects From Quality:
- Shockwave deals (0-3)% more Damage per Hit taken by Bell
Impact
- Bell duration is 6 seconds
- Bell is destroyed after +10 Hits
- Can be Ancestrally Boosted as though a Strike
- Requires 4 Combo to use
- This Skill loses Combo if it generates no Combo for 8 seconds
- Limit (1-3) Bells
Shockwave
- 30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused - Bell duration is 6 seconds
- Bell is destroyed after +10 Hits
- Can be Ancestrally Boosted as though a Strike
- Requires 4 Combo to use
- This Skill loses Combo if it generates no Combo for 8 seconds
- Limit (1-3) Bells
- Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Skill effects scale with level and quality.