How-To

Abyss and Omen of Light: what the chain actually does

How an Abyss really works — what feeds the pit, why only one Abyss per map can open an Abyssal Depths, why juicing the map stopped paying in 0.5.5, and what a 100-map test says to roll instead.

Patch 0.5.5 Last updated 2026-09-23 Verified 2026-09-23

Patch 0.5.5 moved where Omens of Light come from and did not say so in the notes. Most Abyss advice still describes the old chain, and following it means paying for map modifiers that no longer touch your rewards. This page works through the mechanic as the game describes it, then through what two creators found when they actually counted.

What Abyss actually sells for

Every number here is one reading of the in-game Currency Exchange, taken at the same moment, at 1 div = 7.99 Chaos. Sorted by what they are worth:

ItemMarket ratioIn DivineDemand queued behind it
Preserved Cranium132 Chaos16.5 div9,750 at 130
Omen of Light59 Chaos7.4 div5,046 at 58
Ancient Jawbone52 Chaos6.5 div3,900 at 50
Ancient Collarbone43 Chaos5.4 div5,292 at 42
Ancient Rib40 Chaos5.0 div3,888 at 36
Kulemak’s Invitation33.5 Chaos4.2 div1,457 at 33

Two things stand out. The Cranium is worth about two and a half times the next bone, which is what the rest of this page is built around. And every one of these has thousands of Chaos of demand queued a point or two below the ask — liquid, tight-spread markets, so counting drops really is counting income.

At four to seven Omens per ten maps, the Omens alone are 30 to 50 div per ten maps.

What an Abyss actually does

The in-game description is unusually precise:

An Abyss is a pit which leads deep underground with multiple fissures branching from it. Any monsters spawned near an Abyss will be weakened by it. Defeating these weakened monsters will cause the fissures to close. Once the fissures have closed all the way to the pit, the pit will activate and spawn a large number of Abyssal monsters.

The part that decides your rewards is what you fed it:

The rarity of the monsters spawned depends on the rarity of the slain weakened monsters, and the emerging Abyssal will steal some or all of the modifiers from them. Any of the modifiers stolen by Rare Abyssal can be upgraded to Abyssal Modifiers.

In-game tooltip reading: Abyssal Monsters spawned from Abysses steal modifiers from monsters killed near their pit, these modifiers can be upgraded to Abyssal Modifiers
The whole mechanic in two sentences. What comes out of the pit is built from what you killed beside it.

An Abyss does not generate rewards — it converts the monsters you kill beside it. Kill white trash around the fissures and the pit produces weak Abyssals with nothing worth stealing.

There is a technique here that a 100-map test measured: clear the monsters around the pit mouth and follow them, rather than standing at the mouth spamming a skill. Killing Abyssal monsters after pulling them off the fog produced more Omens than the stationary approach.

Only the final Abyss can open a Depths

Guides routinely recommend stacking “additional Abysses” to reach the Abyssal Depths more often. The game’s own wording rules that out:

The final Abyss in the area has a chance to instead open an underground dungeon called an Abyssal Depths.

One roll per map, at the last Abyss you close. Six Abysses give you six Troves and one Depths roll, exactly like one Abyss would.

Abyss Tablet with 15% increased chance for Abysses to lead to an Abyssal Depths and a 21% chance to contain four additional Abysses
Two different stats on one tablet. The first raises your Depths chance. The second gives more pits to close — more Troves, but not more Depths rolls.

The 0.5.5 change nobody announced

Swordorin ran 100 maps to test it and came out with a conclusion the patch notes never mentioned: Omens of Light moved almost entirely into the Abyssal Depths. Surface Abyss drops were cut to a trickle while the Depths gives far more than before.

The consequence is blunt: juicing the map for Omens of Light no longer works. What decides your income is how often a Depths opens and how strong your waystone is when it does.

The headline numbers from that test: 534 Divine profit across 100 maps against 117 Divine invested, with a best block of 21 maps producing 15 Omens of Light plus a fracturing orb and a Kulemak imitation.

Two behaviours are worth knowing before you count your own results. Omen of the Leech now drops alongside Omen of Light, which makes it look like you fumbled a pull when you did not. And whether the Depths behaviour is intended or a bug is still unclear — it reproduced both ways in testing, so it may be patched.

Two sources, one of which cares about faction

WhereWhich rares drop Omens
Inside an Abyssal DepthsEvery rare, whichever faction you run
On the surface mapOnly rares carrying Amanamu’s void smoke

That second row is the case for picking Amanamu — it is the only faction that pays Omens outside the Depths. Those rares must be pulled out of the smoke before you kill them or the Omen does not drop.

Kill rares for Omens, open chests for bone

Preserved Cranium, Ancient Jawbone, Ancient Rib and Ancient Collarbone all come from chests, not monsters. That is what makes a Cryptic Key worth carrying — and it is the setup for the section below.

Preserved Cranium: the one actually worth chasing

Every other Abyssal Bone covers a gear slot, and each comes in a three-step ladder:

BoneDesecratesTiers
JawboneA Rare Weapon or QuiverGnawed → Preserved → Ancient
RibA Rare ArmourGnawed → Preserved → Ancient
CollarboneA Rare Amulet, Ring or BeltGnawed → Preserved → Ancient → Altered
Preserved CraniumA Rare Jewelone, and only one

There is no Gnawed Cranium and no Ancient Cranium — it comes in one form, and it is the only bone that touches jewels. But the reason it prices where it does is the plain one: it drops rarely. Supply is what sets it apart from the rest of the board, and the single tier is a symptom of that rather than a cause.

Making it show up more often

The Cranium comes out of chests, so the levers are chest levers, not monster levers:

LeverWhat it does
Ghastly RelicsLarge Abyssal Chests from Abyss Pits become an Abyssal Strongbox instead
Cryptic Key”Opens an unopened Strongbox allowing it to be opened an additional time”
Mysterious Gifts (Jado)5% chance for Rare Strongbox Monsters and 1% for Unique Monsters to drop a Cryptic Key
Treasure Coves30% increased Magic Chests, 20% increased Rare Chests
Strange AversionsRestructures faction chests — Ulaman currency, Kurgal weapons, Amanamu armour, Basic and Jewellery from any faction

Ghastly Relics plus Cryptic Keys is the combination. On its own, Ghastly Relics converts your large chests into strongboxes; on their own, Cryptic Keys are a second opening you have nothing good to spend them on. Together, every large Abyssal Chest in the map becomes a strongbox you can open twice, and Mysterious Gifts keeps you supplied with the keys.

Be careful what you pay, and watch for mistakes

Abyssal Bones trade on the in-game Currency Exchange. Searching the trade site for one returns nothing, and that is the wrong window rather than a sign the item is unsold — price these the way you price currency, on the exchange screen.

At 132 Chaos the Cranium sits clear of every other bone on the board above, and the spread is about one Chaos wide with 9,750 Chaos of demand queued at 130.

Currency Exchange showing Preserved Cranium against Chaos Orb at a market ratio of 1 to 132, with competing buy orders at 130 holding 9,750 stock
The real book. Asks start at 132 Chaos and the bid side is thousands deep — nothing like what the trade site shows for the same item.

You can convert Craniums to currency the moment you want to, at a price that barely moves.

Which monsters to look for

There are three groups — the Lightless, the Blackblooded and the Legion of the Pit — and an area generally contains only one. The Lightless line below its boss:

MonsterWhat it looks likeWhere you meet it
Lightless AbominationA mass of tentaclesInside the Depths, and the most frequent Omen source in practice
Lightless MorayEel-like casterInside the Depths
Lightless SerpentSerpent casterSurface pits
Lightless VengewingWinged carrion thingSurface pits

Counting across a farming session, the Abomination produces the most Omens of the three that drop them — most likely because it is the type you meet most often inside a Depths, not because its rate is better.

Which boss room you get, and why it never changes

ArenaBossFaction
Lightless VoidTasgul, Swallower of LightLightless
Dark DomainVandroth, Blackblooded EnslaverBlackblooded

Because an area contains a single faction’s monsters, the arena follows the faction. Landing in Lightless Void every run is not a coincidence — it is the faction you are generating. The Atlas keystone Balance of Power lets you “Select the Abyss Faction you encounter in non-Fissure Abysses”, and an Abyssal Fissure is by description “always of a single faction, with the final area leading to that faction’s boss”.

What to roll

Tier 14 waystone with Item Rarity 11%, Pack Size 7%, Monster Rarity 60%, Monster Effectiveness 13% and Waystone Drop Chance 80%
Monster Rarity is the line that earns here. Waystone Drop Chance, high as it is, does nothing for Omens.

The rule that makes sense of everything else: your waystone’s modifiers buff the Abyssal Depths. That is why waystone strength matters more than map juice — the money is inside, and the waystone is what reaches in.

  • Make the waystone as strong as you can. Max rarity, max effectiveness, or a heavily modded base all work — the point is that the modifiers reach inside the Depths, so a strong stone beats a juiced surface.
  • Monster Effectiveness pays, despite how it reads. It makes monsters tougher, and it also raises the quantity of items they drop and the experience they grant — reported at roughly 2% toughness for every 1% item quantity and 1% experience. It is a reward stat with a difficulty price, not a pure cost. The Atlas keystone The Journey Ahead offers Pack Size, Effectiveness or Rarity for every monster in your maps, and Effectiveness is the usual pick for exactly this reason.
  • The 100-map test measured a 44% Effectiveness waystone performing badly, but over ten maps — far too small to weigh against a stat that multiplies item quantity. Treat it as a note about clear speed rather than about Effectiveness: a stone you kill through slowly costs you Divine per hour even when it raises Divine per map.
  • Item rarity on the map is wasted. It buffs the surface, and the surface is no longer where the Omens are.
  • Skip Delirium and Sacred Bloom. Both buff the surface only, so adding them is currency spent on nothing.

Tablets

Three Abyss tablets on a cleansed map is the tested setup, and stacking their Depths chance pushes it toward 90%. What you want on them:

Tablet modifierWhy
Chance for Abysses to lead to an Abyssal DepthsThe gate. Stack it across every slot
Increased Rare MonstersRares are the Omen source
Increased Monster RarityMagic monsters upgraded to rare feed the same target
Pack sizeBeat increased magic monsters head-to-head in testing

Run cleansed rather than corrupted. Cleansed adds fracturing orb income and lets you skip the corruption nodes entirely, which otherwise just make the map harder.

Three tablets on a cleansed map, or four on a city map?

There is a genuine fork here, and the two creators land on opposite sides of it.

City maps take a fourth tablet once you have the Atlas notable Industrial Improvements — “An additional Tablet may be used on City Maps”. Four slots instead of three is a quarter more of every tablet stat you care about, Depths chance included, so on paper the city map wins.

The measurement says otherwise. In the 100-map test, city maps produced noticeably worse Depths than three-tablet cleansed maps despite the extra slot. The creator could not explain it and suspected a bug, which means it may also be quietly fixed at some point.

So: cleansed is the tested answer, city is the one that should be better on paper. If you are already running city maps for their layouts or their strongboxes, the fourth tablet is a real gain and worth keeping. If you are choosing purely to see Depths more often, the measured result points at cleansed — and this is a cheap thing to check for yourself over twenty maps each.

Atlas nodes and master

NodeEffect
Close to the SurfaceExplicit Modifiers on your Waystones apply to Abyssal Depths — this is what makes a strong waystone reach inside
Unholy Influence100% increased chance for Abyssal monsters to have Abyssal Modifiers, and the same for Lichborn
Dark BloodlinesAbyss Pits and Cracks have 25% chance to spawn all monsters as at least Magic — better input for the steal
Abyssal Ire25% chance for Abyssal Depths in Level 78+ areas to contain a Boss
Depths ChanceAbysses have 10% increased chance to lead to an Abyssal Depths
Shadow of Undeath50% increased chance of Lichborn Exiles
Armaments of EvilTier 5 Rare Equipment from Abyssal monsters carries a Desecrated Modifier

Take Amanamu, the Omen nodes, and nodes that spread effects across the whole map. Fixed effectiveness nodes are mostly wasted now that map juice does not feed Omens.

For the master, the two creators disagree and it is worth knowing why. Swordorin’s 100-map test runs Doryani, for the node that gives waystones 25% more effect from prefix or suffix modifiers — which follows directly from waystone modifiers buffing the Depths. TheMidTierGamer runs Jado instead, for Unexpected Missions on corrupted maps and Partial Translations for tablet effect, in a build that treats Abyss as one part of a broader map-juice strategy. If your plan is the Depths specifically, Doryani has the tested case and the cleaner mechanism.

Note the level gate on Abyssal Ire: Tier 14 puts an area at level 78, which just clears it. Tier 15 gives margin.

The short version

  • The pit converts what you kill beside it. Feed it rares, not white monsters.
  • Only the final Abyss in a map can open a Depths. Stack Depths chance, not extra pits.
  • 0.5.5 moved the Omens into the Depths. Juicing the surface no longer pays.
  • Waystone modifiers buff the Depths, so a strong waystone beats a juiced map.
  • Three Abyss tablets on a cleansed map takes Depths chance near 90%. City maps fit a fourth with Industrial Improvements, but measured worse for Depths — test it before you commit.
  • Pull Amanamu rares out of the smoke, and follow the pack instead of standing at the pit.
  • Doryani for the waystone-effect node; take Close to the Surface before rolling anything expensive.
  • Preserved Cranium is expensive because it is rare, not because of anything clever. Farm it with Ghastly Relics + Cryptic Keys, and price it on the in-game Exchange at about 16.5 div.

All of the numbers above come from single-creator samples against an unannounced change. Treat them as direction, not as settled rates.

Sources

This article is written by us from the sources below, together with in-game item data and hands-on testing. Credit for the original material belongs to each creator.

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